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Merge pull request #9161 from AdmiralCurtiss/d3d-fmt-fix
VertexShaderGen: Fix unescaped { in D3D shader.
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lioncash committed Oct 19, 2020
2 parents 0f5bf90 + b93adea commit 213072b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Source/Core/VideoCommon/VertexShaderGen.cpp
Expand Up @@ -186,7 +186,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho
}
if ((uid_data->components & VB_HAS_POSMTXIDX) != 0)
out.WriteFmt(" uint4 posmtx : BLENDINDICES,\n");
out.WriteFmt(" float4 rawpos : POSITION) {\n");
out.WriteFmt(" float4 rawpos : POSITION) {{\n");
}

out.WriteFmt("VS_OUTPUT o;\n");
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