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Jit64: disable non-IEEE mode emulation
I give up. Merging the ppc_fp branch has caused issues in numerous games
and I can't find the bug. I'm leaving this merged to enable easy
recompilation for people who would like to play games that benefit from
non-IEEE mode emulation (e.g. Starfox Assault).
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Tilka committed Jan 19, 2014
1 parent 4a81baf commit 21b0252
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion Source/Core/Common/x64FPURoundMode.cpp
Expand Up @@ -101,7 +101,8 @@ namespace FPURoundMode
FTZ, // flush-to-zero only
FTZ | DAZ, // flush-to-zero and denormals-are-zero (may not be supported)
};
if (nonIEEEMode)
// FIXME: proper (?) non-IEEE mode emulation causes issues in lots of games
if (nonIEEEMode && false)
{
csr |= denormalLUT[cpu_info.bFlushToZero];
}
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