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NetPlay: Allow Wii Remote buffer size to decrease by dropping reports.

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jordan-woyak committed Oct 13, 2019
1 parent 5be061e commit 24a36eb027285c282f8dc995dd1f1bc664389003
Showing with 4 additions and 4 deletions.
  1. +4 −4 Source/Core/Core/NetPlayClient.cpp
@@ -1926,15 +1926,15 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size, u8 repor
if (m_wiimote_map[_number] == m_local_player->pid)
{
nw.assign(data, data + size);
do

// TODO: add a seperate setting for wiimote buffer?
while (m_wiimote_buffer[_number].Size() <= m_target_buffer_size * 200 / 120)
{
// add to buffer
m_wiimote_buffer[_number].Push(nw);

SendWiimoteState(_number, nw);
} while (m_wiimote_buffer[_number].Size() <=
m_target_buffer_size * 200 /
120); // TODO: add a seperate setting for wiimote buffer?
}
}

} // unlock players

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