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WiimoteEmu: Remove unnecessary value-wise const from function prototypes

These aren't necessary in the prototype, however they do apply in the
definition of the function. This just cuts down on line noise within the
prototypes.
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lioncash committed Jul 12, 2018
1 parent cc6526f commit 2825b2daa2a1d96a615a54cb727e934f90346e80
Showing with 25 additions and 26 deletions.
  1. +25 −26 Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h
@@ -181,23 +181,22 @@ struct ExtensionReg
};
#pragma pack(pop)
void EmulateShake(AccelData* const accel_data, ControllerEmu::Buttons* const buttons_group,
const double intensity, u8* const shake_step);
void EmulateShake(AccelData* accel_data, ControllerEmu::Buttons* buttons_group, double intensity,
u8* shake_step);
void EmulateDynamicShake(AccelData* const accel, DynamicData& dynamic_data,
ControllerEmu::Buttons* const buttons_group,
const DynamicConfiguration& config, u8* const shake_step);
void EmulateDynamicShake(AccelData* accel, DynamicData& dynamic_data,
ControllerEmu::Buttons* buttons_group, const DynamicConfiguration& config,
u8* shake_step);
void EmulateTilt(AccelData* const accel, ControllerEmu::Tilt* const tilt_group,
const bool sideways = false, const bool upright = false);
void EmulateTilt(AccelData* accel, ControllerEmu::Tilt* tilt_group, bool sideways = false,
bool upright = false);
void EmulateSwing(AccelData* const accel, ControllerEmu::Force* const tilt_group,
const double intensity, const bool sideways = false, const bool upright = false);
void EmulateSwing(AccelData* accel, ControllerEmu::Force* tilt_group, double intensity,
bool sideways = false, bool upright = false);
void EmulateDynamicSwing(AccelData* const accel, DynamicData& dynamic_data,
ControllerEmu::Force* const swing_group,
const DynamicConfiguration& config, const bool sideways = false,
const bool upright = false);
void EmulateDynamicSwing(AccelData* accel, DynamicData& dynamic_data,
ControllerEmu::Force* swing_group, const DynamicConfiguration& config,
bool sideways = false, bool upright = false);
enum
{
@@ -227,7 +226,7 @@ class Wiimote : public ControllerEmu::EmulatedController
BUTTON_HOME = 0x8000,
};
Wiimote(const unsigned int index);
Wiimote(unsigned int index);
std::string GetName() const override;
ControllerEmu::ControlGroup* GetWiimoteGroup(WiimoteGroup group);
ControllerEmu::ControlGroup* GetNunchukGroup(NunchukGroup group);
@@ -237,8 +236,8 @@ class Wiimote : public ControllerEmu::EmulatedController
ControllerEmu::ControlGroup* GetTurntableGroup(TurntableGroup group);
void Update();
void InterruptChannel(const u16 channel_id, const void* data, u32 size);
void ControlChannel(const u16 channel_id, const void* data, u32 size);
void InterruptChannel(u16 channel_id, const void* data, u32 size);
void ControlChannel(u16 channel_id, const void* data, u32 size);
bool CheckForButtonPress();
void Reset();
@@ -251,14 +250,14 @@ class Wiimote : public ControllerEmu::EmulatedController
protected:
bool Step();
void HidOutputReport(const wm_report* const sr, const bool send_ack = true);
void HidOutputReport(const wm_report* sr, bool send_ack = true);
void HandleExtensionSwap();
void UpdateButtonsStatus();
void GetButtonData(u8* const data);
void GetAccelData(u8* const data, const ReportFeatures& rptf);
void GetIRData(u8* const data, bool use_accel);
void GetExtData(u8* const data);
void GetButtonData(u8* data);
void GetAccelData(u8* data, const ReportFeatures& rptf);
void GetIRData(u8* data, bool use_accel);
void GetExtData(u8* data);
bool HaveExtension() const;
bool WantExtension() const;
@@ -271,11 +270,11 @@ class Wiimote : public ControllerEmu::EmulatedController
u8* data;
};
void ReportMode(const wm_report_mode* const dr);
void SendAck(const u8 report_id);
void RequestStatus(const wm_request_status* const rs = nullptr);
void ReadData(const wm_read_data* const rd);
void WriteData(const wm_write_data* const wd);
void ReportMode(const wm_report_mode* dr);
void SendAck(u8 report_id);
void RequestStatus(const wm_request_status* rs = nullptr);
void ReadData(const wm_read_data* rd);
void WriteData(const wm_write_data* wd);
void SendReadDataReply(ReadRequest& request);
void SpeakerData(const wm_speaker_data* sd);
bool NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size, u8 reporting_mode);

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