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Merge pull request #6268 from degasus/xfb_copy
VideoCommon: Apply the yscale as upscaling of the XFB.
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degasus committed Jan 8, 2018
2 parents dc08b73 + 56d153f commit 29e8806
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Showing 3 changed files with 34 additions and 25 deletions.
@@ -229,9 +229,9 @@ static void BPWritten(const BPCmd& bp)
// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer
// (Zbuffer uses 24-bit Format)
bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24;
g_texture_cache->CopyRenderTargetToTexture(destAddr, PE_copy.tp_realFormat(), destStride,
is_depth_copy, srcRect, !!PE_copy.intensity_fmt,
!!PE_copy.half_scale, 1.0f, 1.0f);
g_texture_cache->CopyRenderTargetToTexture(
destAddr, PE_copy.tp_realFormat(), srcRect.GetWidth(), srcRect.GetHeight(), destStride,
is_depth_copy, srcRect, !!PE_copy.intensity_fmt, !!PE_copy.half_scale, 1.0f, 1.0f);
}
else
{
@@ -250,8 +250,6 @@ static void BPWritten(const BPCmd& bp)

float num_xfb_lines = 1.0f + bpmem.copyTexSrcWH.y * yScale;

srcRect.bottom = static_cast<int>(bpmem.copyTexSrcXY.y + num_xfb_lines);

u32 height = static_cast<u32>(num_xfb_lines);

DEBUG_LOG(VIDEO, "RenderToXFB: destAddr: %08x | srcRect {%d %d %d %d} | fbWidth: %u | "
@@ -260,9 +258,9 @@ static void BPWritten(const BPCmd& bp)
bpmem.copyTexSrcWH.x + 1, destStride, height, yScale);

bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24;
g_texture_cache->CopyRenderTargetToTexture(destAddr, EFBCopyFormat::XFB, destStride,
is_depth_copy, srcRect, false, false, yScale,
s_gammaLUT[PE_copy.gamma]);
g_texture_cache->CopyRenderTargetToTexture(destAddr, EFBCopyFormat::XFB, srcRect.GetWidth(),
height, destStride, is_depth_copy, srcRect, false,
false, yScale, s_gammaLUT[PE_copy.gamma]);

// This stays in to signal end of a "frame"
g_renderer->RenderToXFB(destAddr, srcRect, destStride, height, s_gammaLUT[PE_copy.gamma]);
@@ -1494,8 +1494,8 @@ void TextureCacheBase::LoadTextureLevelZeroFromMemory(TCacheEntry* entry_to_upda
}
}

void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat,
u32 dstStride, bool is_depth_copy,
void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 width,
u32 height, u32 dstStride, bool is_depth_copy,
const EFBRectangle& srcRect, bool isIntensity,
bool scaleByHalf, float y_scale, float gamma)
{
@@ -1575,12 +1575,29 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
return;
}

const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
// tex_w and tex_h are the native size of the texture in the GC memory.
// The size scaled_* represents the emulated texture. Those differ
// because of upscaling and because of yscaling of XFB copies.
// For the latter, we keep the EFB resolution for the virtual XFB blit.
u32 tex_w = width;
u32 tex_h = height;
u32 scaled_tex_w = g_renderer->EFBToScaledX(srcRect.GetWidth());
u32 scaled_tex_h = g_renderer->EFBToScaledY(srcRect.GetHeight());

const bool upscale = is_xfb_copy || g_ActiveConfig.bCopyEFBScaled;
unsigned int scaled_tex_w = upscale ? g_renderer->EFBToScaledX(tex_w) : tex_w;
unsigned int scaled_tex_h = upscale ? g_renderer->EFBToScaledY(tex_h) : tex_h;
if (scaleByHalf)
{
tex_w /= 2;
tex_h /= 2;
scaled_tex_w /= 2;
scaled_tex_h /= 2;
}

if (!is_xfb_copy && !g_ActiveConfig.bCopyEFBScaled)
{
// No upscaling
scaled_tex_w = tex_w;
scaled_tex_h = tex_h;
}

// Get the base (in memory) format of this efb copy.
TextureFormat baseFormat = TexDecoder_GetEFBCopyBaseFormat(dstFormat);
@@ -1739,13 +1756,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
entry->may_have_overlapping_textures = false;
entry->is_custom_tex = false;

// For XFB, the resulting XFB copy texture is the height of the actual texture + the y-scaling
// however, the actual Wii/GC texture that we want to "stretch" to this copy is without the
// y-scaling so we need to remove it here
// The best use-case for this is PAL games which have a different aspect ratio
EFBRectangle unscaled_rect = srcRect;
unscaled_rect.bottom /= y_scale;
CopyEFBToCacheEntry(entry, is_depth_copy, unscaled_rect, scaleByHalf, dstFormat, isIntensity);
CopyEFBToCacheEntry(entry, is_depth_copy, srcRect, scaleByHalf, dstFormat, isIntensity);

u64 hash = entry->CalculateHash();
entry->SetHashes(hash, hash);
@@ -246,9 +246,9 @@ class TextureCacheBase
void LoadTextureLevelZeroFromMemory(TCacheEntry* entry_to_update,
const TextureLookupInformation& tex_info, bool decode_on_gpu);
virtual void BindTextures();
void CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 dstStride,
bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
bool scaleByHalf, float y_scale, float gamma);
void CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height,
u32 dstStride, bool is_depth_copy, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, float y_scale, float gamma);

virtual void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
TLUTFormat format) = 0;

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