diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 79c42519c0c6..91be592b0e7f 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -447,13 +447,20 @@ Renderer::Renderer() bSuccess = false; } - if (!GLExtensions::Supports("GL_ARB_sampler_objects") && bSuccess) + if (!GLExtensions::Supports("GL_ARB_sampler_objects")) { // Our sampler cache uses this extension. It could easyly be workaround and it's by far the // highest requirement, but it seems that no driver lacks support for it. - PanicAlert("GPU: OGL ERROR: Need GL_ARB_sampler_objects." - "GPU: Does your video card support OpenGL 3.3?" - "Please report this issue, then there will be a workaround"); + PanicAlert("GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" + "GPU: Does your video card support OpenGL 3.3?"); + bSuccess = false; + } + + if (GLExtensions::Version() < 300) + { + // integer vertex attributes require a gl3 only function + PanicAlert("GPU: OGL ERROR: Need OpenGL version 3.\n" + "GPU: Does your video card support OpenGL 3?"); bSuccess = false; }