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Merge pull request #397 from Linktothepast/gameini_updates
Gameini updates.
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,33 @@ | ||
| # FA8E01 - Kirby's Adventure | ||
|
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||
| [Core] | ||
| # Values set here will override the main dolphin settings. | ||
|
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||
| [EmuState] | ||
| # The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationIssues = Texture filtering will cause glitches. | ||
| EmulationStateId = 4 | ||
|
|
||
| [OnLoad] | ||
| # Add memory patches to be loaded once on boot here. | ||
|
|
||
| [OnFrame] | ||
| # Add memory patches to be applied every frame here. | ||
|
|
||
| [ActionReplay] | ||
| # Add action replay cheats here. | ||
|
|
||
| [Video] | ||
| ProjectionHack = 0 | ||
|
|
||
| [Video_Settings] | ||
| SafeTextureCacheColorSamples = 0 | ||
| EFBScale = 2 | ||
|
|
||
| [Video_Hacks] | ||
| EFBToTextureEnable = False | ||
| EFBCopyEnable = True | ||
|
|
||
| [Video_Enhancements] | ||
| MaxAnisotropy = 0 | ||
| ForceFiltering = False |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,33 @@ | ||
| # FA8F01 - Kirby's Adventure | ||
|
|
||
| [Core] | ||
| # Values set here will override the main dolphin settings. | ||
|
|
||
| [EmuState] | ||
| # The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationIssues = Texture filtering will cause glitches. | ||
| EmulationStateId = 4 | ||
|
|
||
| [OnLoad] | ||
| # Add memory patches to be loaded once on boot here. | ||
|
|
||
| [OnFrame] | ||
| # Add memory patches to be applied every frame here. | ||
|
|
||
| [ActionReplay] | ||
| # Add action replay cheats here. | ||
|
|
||
| [Video] | ||
| ProjectionHack = 0 | ||
|
|
||
| [Video_Settings] | ||
| SafeTextureCacheColorSamples = 0 | ||
| EFBScale = 2 | ||
|
|
||
| [Video_Hacks] | ||
| EFBToTextureEnable = False | ||
| EFBCopyEnable = True | ||
|
|
||
| [Video_Enhancements] | ||
| MaxAnisotropy = 0 | ||
| ForceFiltering = False |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,33 @@ | ||
| # FA8P01 - Kirby's Adventure | ||
|
|
||
| [Core] | ||
| # Values set here will override the main dolphin settings. | ||
|
|
||
| [EmuState] | ||
| # The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationIssues = Texture filtering will cause glitches. | ||
| EmulationStateId = 4 | ||
|
|
||
| [OnLoad] | ||
| # Add memory patches to be loaded once on boot here. | ||
|
|
||
| [OnFrame] | ||
| # Add memory patches to be applied every frame here. | ||
|
|
||
| [ActionReplay] | ||
| # Add action replay cheats here. | ||
|
|
||
| [Video] | ||
| ProjectionHack = 0 | ||
|
|
||
| [Video_Settings] | ||
| SafeTextureCacheColorSamples = 0 | ||
| EFBScale = 2 | ||
|
|
||
| [Video_Hacks] | ||
| EFBToTextureEnable = False | ||
| EFBCopyEnable = True | ||
|
|
||
| [Video_Enhancements] | ||
| MaxAnisotropy = 0 | ||
| ForceFiltering = False |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,33 @@ | ||
| # FA9E01 - Zelda II: The Adventure of Link | ||
|
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||
| [Core] | ||
| # Values set here will override the main dolphin settings. | ||
|
|
||
| [EmuState] | ||
| # The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationIssues = Texture filtering will cause glitches. | ||
| EmulationStateId = 4 | ||
|
|
||
| [OnLoad] | ||
| # Add memory patches to be loaded once on boot here. | ||
|
|
||
| [OnFrame] | ||
| # Add memory patches to be applied every frame here. | ||
|
|
||
| [ActionReplay] | ||
| # Add action replay cheats here. | ||
|
|
||
| [Video] | ||
| ProjectionHack = 0 | ||
|
|
||
| [Video_Settings] | ||
| SafeTextureCacheColorSamples = 0 | ||
| EFBScale = 2 | ||
|
|
||
| [Video_Hacks] | ||
| EFBToTextureEnable = False | ||
| EFBCopyEnable = True | ||
|
|
||
| [Video_Enhancements] | ||
| MaxAnisotropy = 0 | ||
| ForceFiltering = False |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,33 @@ | ||
| # FA9P01 - Zelda II: The Adventure of Link | ||
|
|
||
| [Core] | ||
| # Values set here will override the main dolphin settings. | ||
|
|
||
| [EmuState] | ||
| # The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationIssues = Texture filtering will cause glitches. | ||
| EmulationStateId = 4 | ||
|
|
||
| [OnLoad] | ||
| # Add memory patches to be loaded once on boot here. | ||
|
|
||
| [OnFrame] | ||
| # Add memory patches to be applied every frame here. | ||
|
|
||
| [ActionReplay] | ||
| # Add action replay cheats here. | ||
|
|
||
| [Video] | ||
| ProjectionHack = 0 | ||
|
|
||
| [Video_Settings] | ||
| SafeTextureCacheColorSamples = 0 | ||
| EFBScale = 2 | ||
|
|
||
| [Video_Hacks] | ||
| EFBToTextureEnable = False | ||
| EFBCopyEnable = True | ||
|
|
||
| [Video_Enhancements] | ||
| MaxAnisotropy = 0 | ||
| ForceFiltering = False |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,29 @@ | ||
| # FAAE01 - Donkey Kong | ||
|
|
||
| [Core] | ||
| # Values set here will override the main dolphin settings. | ||
|
|
||
| [EmuState] | ||
| # The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationIssues = Texture filtering will cause glitches. | ||
| EmulationStateId = 4 | ||
|
|
||
| [OnLoad] | ||
| # Add memory patches to be loaded once on boot here. | ||
|
|
||
| [OnFrame] | ||
| # Add memory patches to be applied every frame here. | ||
|
|
||
| [ActionReplay] | ||
| # Add action replay cheats here. | ||
|
|
||
| [Video] | ||
| ProjectionHack = 0 | ||
|
|
||
| [Video_Settings] | ||
| SafeTextureCacheColorSamples = 512 | ||
| EFBScale = 2 | ||
|
|
||
| [Video_Enhancements] | ||
| MaxAnisotropy = 0 | ||
| ForceFiltering = False |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,29 @@ | ||
| # FAAP01 - Donkey Kong | ||
|
|
||
| [Core] | ||
| # Values set here will override the main dolphin settings. | ||
|
|
||
| [EmuState] | ||
| # The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationIssues = Texture filtering will cause glitches. | ||
| EmulationStateId = 4 | ||
|
|
||
| [OnLoad] | ||
| # Add memory patches to be loaded once on boot here. | ||
|
|
||
| [OnFrame] | ||
| # Add memory patches to be applied every frame here. | ||
|
|
||
| [ActionReplay] | ||
| # Add action replay cheats here. | ||
|
|
||
| [Video] | ||
| ProjectionHack = 0 | ||
|
|
||
| [Video_Settings] | ||
| SafeTextureCacheColorSamples = 512 | ||
| EFBScale = 2 | ||
|
|
||
| [Video_Enhancements] | ||
| MaxAnisotropy = 0 | ||
| ForceFiltering = False |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,29 @@ | ||
| # FAGE01 - Super Mario Bros. | ||
|
|
||
| [Core] | ||
| # Values set here will override the main dolphin settings. | ||
|
|
||
| [EmuState] | ||
| # The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationIssues = Texture filtering will cause glitches. | ||
| EmulationStateId = 4 | ||
|
|
||
| [OnLoad] | ||
| # Add memory patches to be loaded once on boot here. | ||
|
|
||
| [OnFrame] | ||
| # Add memory patches to be applied every frame here. | ||
|
|
||
| [ActionReplay] | ||
| # Add action replay cheats here. | ||
|
|
||
| [Video] | ||
| ProjectionHack = 0 | ||
|
|
||
| [Video_Settings] | ||
| SafeTextureCacheColorSamples = 512 | ||
| EFBScale = 2 | ||
|
|
||
| [Video_Enhancements] | ||
| MaxAnisotropy = 0 | ||
| ForceFiltering = False |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,29 @@ | ||
| # FAGP01 - Super Mario Bros. | ||
|
|
||
| [Core] | ||
| # Values set here will override the main dolphin settings. | ||
|
|
||
| [EmuState] | ||
| # The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationIssues = Texture filtering will cause glitches. | ||
| EmulationStateId = 4 | ||
|
|
||
| [OnLoad] | ||
| # Add memory patches to be loaded once on boot here. | ||
|
|
||
| [OnFrame] | ||
| # Add memory patches to be applied every frame here. | ||
|
|
||
| [ActionReplay] | ||
| # Add action replay cheats here. | ||
|
|
||
| [Video] | ||
| ProjectionHack = 0 | ||
|
|
||
| [Video_Settings] | ||
| SafeTextureCacheColorSamples = 512 | ||
| EFBScale = 2 | ||
|
|
||
| [Video_Enhancements] | ||
| MaxAnisotropy = 0 | ||
| ForceFiltering = False |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,29 @@ | ||
| # FAKE01 - The Legend of Zelda | ||
|
|
||
| [Core] | ||
| # Values set here will override the main dolphin settings. | ||
|
|
||
| [EmuState] | ||
| # The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationIssues = Texture filtering will cause glitches. | ||
| EmulationStateId = 4 | ||
|
|
||
| [OnLoad] | ||
| # Add memory patches to be loaded once on boot here. | ||
|
|
||
| [OnFrame] | ||
| # Add memory patches to be applied every frame here. | ||
|
|
||
| [ActionReplay] | ||
| # Add action replay cheats here. | ||
|
|
||
| [Video] | ||
| ProjectionHack = 0 | ||
|
|
||
| [Video_Settings] | ||
| SafeTextureCacheColorSamples = 0 | ||
| EFBScale = 2 | ||
|
|
||
| [Video_Enhancements] | ||
| MaxAnisotropy = 0 | ||
| ForceFiltering = False |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,29 @@ | ||
| # FAKP01 - The Legend of Zelda | ||
|
|
||
| [Core] | ||
| # Values set here will override the main dolphin settings. | ||
|
|
||
| [EmuState] | ||
| # The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationIssues = Texture filtering will cause glitches. | ||
| EmulationStateId = 4 | ||
|
|
||
| [OnLoad] | ||
| # Add memory patches to be loaded once on boot here. | ||
|
|
||
| [OnFrame] | ||
| # Add memory patches to be applied every frame here. | ||
|
|
||
| [ActionReplay] | ||
| # Add action replay cheats here. | ||
|
|
||
| [Video] | ||
| ProjectionHack = 0 | ||
|
|
||
| [Video_Settings] | ||
| SafeTextureCacheColorSamples = 0 | ||
| EFBScale = 2 | ||
|
|
||
| [Video_Enhancements] | ||
| MaxAnisotropy = 0 | ||
| ForceFiltering = False |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,33 @@ | ||
| # FAXE01 - Pac-Man | ||
|
|
||
| [Core] | ||
| # Values set here will override the main dolphin settings. | ||
|
|
||
| [EmuState] | ||
| # The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationIssues = Texture filtering will cause glitches. | ||
| EmulationStateId = 4 | ||
|
|
||
| [OnLoad] | ||
| # Add memory patches to be loaded once on boot here. | ||
|
|
||
| [OnFrame] | ||
| # Add memory patches to be applied every frame here. | ||
|
|
||
| [ActionReplay] | ||
| # Add action replay cheats here. | ||
|
|
||
| [Video] | ||
| ProjectionHack = 0 | ||
|
|
||
| [Video_Settings] | ||
| SafeTextureCacheColorSamples = 0 | ||
| EFBScale = 2 | ||
|
|
||
| [Video_Hacks] | ||
| EFBToTextureEnable = False | ||
| EFBCopyEnable = True | ||
|
|
||
| [Video_Enhancements] | ||
| MaxAnisotropy = 0 | ||
| ForceFiltering = False |
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