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Qt: Add Vulkan to graphics backend description

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8times9 committed Jun 18, 2018
1 parent 29d51ff commit 33691d2992c83ef6e097ecb9f73713f7322a48bd
Showing with 6 additions and 6 deletions.
  1. +6 −6 Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp
@@ -231,12 +231,12 @@ void GeneralWidget::AddDescriptions()
{
// We need QObject::tr
#if defined(_WIN32)
static const char TR_BACKEND_DESCRIPTION[] =
QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
"slow and only useful for debugging, so you'll want to use either Direct3D or "
"OpenGL. Different games and different GPUs will behave differently on each "
"backend, so for the best emulation experience it's recommended to try both and "
"choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
"Selects which graphics API to use internally.\n\nThe software renderer is extremely "
"slow and only useful for debugging, so you will want to use either OpenGL, Direct3D, "
"or Vulkan. Different games and different GPUs will behave differently on each "
"backend, so for the best emulation experience it is recommended to try each and "
"select the backend that is least problematic.\n\nIf unsure, select OpenGL.");
#else
static const char TR_BACKEND_DESCRIPTION[] =
QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "

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