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Make GameFile::GetUniqueIdentifier independent of language setting

My bad.

We need this in the situation where two users are using different
languages and the game has a different name in each language.
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JosJuice committed Apr 20, 2019
1 parent 861472e commit 3bef561e5d85a9ea99faa6c1d5d91011607e8c21
Showing with 6 additions and 1 deletion.
  1. +6 −1 Source/Core/UICommon/GameFile.cpp
@@ -468,7 +468,12 @@ std::string GameFile::GetUniqueIdentifier() const
if (GetRevision() != 0)
info.push_back("Revision " + std::to_string(GetRevision()));

const std::string& name = GetName();
std::string name = GetLongName(DiscIO::Language::English);
if (name.empty())
{
// Use the file name as a fallback. Not necessarily consistent, but it's the best we have
name = m_file_name;
}

int disc_number = GetDiscNumber() + 1;

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