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Merge pull request #8264 from Pokechu22/d3d11-anaglyph

Fix dubois anaglyph shaders on D3D11
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stenzek committed Jul 26, 2019
2 parents d48dabc + afb6468 commit 3c8f6bca5ab9ead8f47e399a1af5168924702fd8
@@ -7,11 +7,14 @@ void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
mat3 l = mat3( 1.062,-0.205, 0.299,
-0.026, 0.908, 0.068,
-0.038,-0.173, 0.022);
mat3 r = mat3(-0.016,-0.123,-0.017,
0.006, 0.062, 0.017,
-0.094,-0.185, 0.991);
SetOutput(float4(c0.rgb * l + c1.rgb * r, c0.a));

float3 lr = float3( 1.062,-0.205, 0.299);
float3 lg = float3(-0.026, 0.908, 0.068);
float3 lb = float3(-0.038,-0.173, 0.022);

float3 rr = float3(-0.016,-0.123,-0.017);
float3 rg = float3( 0.006, 0.062, 0.017);
float3 rb = float3(-0.094,-0.185, 0.991);

SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a));
}
@@ -7,11 +7,14 @@ void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
mat3 l = mat3(-0.062,-0.158,-0.039,
0.284, 0.668, 0.143,
-0.015,-0.027, 0.021);
mat3 r = mat3( 0.529, 0.705, 0.024,
-0.016,-0.015, 0.065,
0.009, 0.075, 0.937);
SetOutput(float4(c0.rgb * l + c1.rgb * r, c0.a));

float3 lr = float3(-0.062,-0.158,-0.039);
float3 lg = float3( 0.284, 0.668, 0.143);
float3 lb = float3(-0.015,-0.027, 0.021);

float3 rr = float3( 0.529, 0.705, 0.024);
float3 rg = float3(-0.016,-0.015, 0.065);
float3 rb = float3( 0.009, 0.075, 0.937);

SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a));
}
@@ -8,11 +8,14 @@ void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
mat3 l = mat3( 0.437, 0.449, 0.164,
-0.062,-0.062,-0.024,
-0.048,-0.050,-0.017);
mat3 r = mat3(-0.011,-0.032,-0.007,
0.377, 0.761, 0.009,
-0.026,-0.093, 1.234);
SetOutput(float4(c0.rgb * l + c1.rgb * r, c0.a));

float3 lr = float3( 0.437, 0.449, 0.164);
float3 lg = float3(-0.062,-0.062,-0.024);
float3 lb = float3(-0.048,-0.050,-0.017);

float3 rr = float3(-0.011,-0.032,-0.007);
float3 rg = float3( 0.377, 0.761, 0.009);
float3 rb = float3(-0.026,-0.093, 1.234);

SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a));
}

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