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Merge pull request #7581 from JosJuice/netplay-sync-strings

Minor fixes to netplay sync strings
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lioncash committed Nov 20, 2018
2 parents e6b2758 + 46fe066 commit 3e03b1339269718a00e8df3db821d702be286995
Showing with 2 additions and 2 deletions.
  1. +1 −1 Source/Core/Core/NetPlayClient.cpp
  2. +1 −1 Source/Core/Core/NetPlayServer.cpp
@@ -873,7 +873,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
SyncCodeResponse(true);
}
else
m_dialog->AppendChat(GetStringT("Synchronizing gecko codes..."));
m_dialog->AppendChat(GetStringT("Synchronizing Gecko codes..."));
}
break;
@@ -856,7 +856,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
m_save_data_synced_players++;
if (m_save_data_synced_players >= m_players.size() - 1)
{
m_dialog->AppendChat(GetStringT("All players saves synchronized."));
m_dialog->AppendChat(GetStringT("All players' saves synchronized."));
// Saves are synced, check if codes are as well and attempt to start the game
m_saves_synced = true;

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