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Interpreter: Move common exception functions to ExceptionUtils.h
Keeps all of the interpreter-specific exception handling functions together in a reusable way across translation units, similar to FPUtils.h for reusable floating-point functions.
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,26 @@ | ||
| // Copyright 2018 Dolphin Emulator Project | ||
| // Licensed under GPLv2+ | ||
| // Refer to the license.txt file included. | ||
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| #pragma once | ||
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| #include "Common/CommonTypes.h" | ||
| #include "Core/PowerPC/Gekko.h" | ||
| #include "Core/PowerPC/PowerPC.h" | ||
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| inline void GenerateAlignmentException(u32 address) | ||
| { | ||
| PowerPC::ppcState.Exceptions |= EXCEPTION_ALIGNMENT; | ||
| PowerPC::ppcState.spr[SPR_DAR] = address; | ||
| } | ||
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| inline void GenerateDSIException(u32 address) | ||
| { | ||
| PowerPC::ppcState.Exceptions |= EXCEPTION_DSI; | ||
| PowerPC::ppcState.spr[SPR_DAR] = address; | ||
| } | ||
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| inline void GenerateProgramException() | ||
| { | ||
| PowerPC::ppcState.Exceptions |= EXCEPTION_PROGRAM; | ||
| } |
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