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Jit64: warn about code cache flushing

The game Go Vacation (SGVEAF) currently stutters a lot because it keeps
overflowing the far code cache and all code needs to be re-jitted.
Logging this warning gives a useful hint as to what is causing the
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Tilka committed May 5, 2018
1 parent 31efec6 commit 41a553e33ea7e83e44a1c4633d9a5aec0c65e115
Showing with 6 additions and 0 deletions.
  1. +6 −0 Source/Core/Core/PowerPC/Jit64/Jit.cpp
@@ -584,6 +584,12 @@ void Jit64::Jit(u32 em_address)
if (IsAlmostFull() || m_far_code.IsAlmostFull() || trampolines.IsAlmostFull() ||
if (!SConfig::GetInstance().bJITNoBlockCache)
const auto reason =
IsAlmostFull() ? "main" : m_far_code.IsAlmostFull() ? "far" : "trampoline";
WARN_LOG(POWERPC, "flushing %s code cache, please report if this happens a lot", reason);

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