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Merge pull request #11105 from vpelletier/si_ignore_setGameId
SI: Ignore non-standard setGameID command
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AdmiralCurtiss committed Nov 16, 2022
2 parents 8a1c28b + fbf9d6e commit 43e90ca
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Showing 2 changed files with 9 additions and 0 deletions.
1 change: 1 addition & 0 deletions Source/Core/Core/HW/SI/SI_Device.h
Expand Up @@ -47,6 +47,7 @@ enum class EBufferCommands : u8
CMD_STATUS = 0x00,
CMD_READ_GBA = 0x14,
CMD_WRITE_GBA = 0x15,
CMD_SET_GAME_ID = 0x1d,
CMD_DIRECT = 0x40,
CMD_ORIGIN = 0x41,
CMD_RECALIBRATE = 0x42,
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8 changes: 8 additions & 0 deletions Source/Core/Core/HW/SI/SI_DeviceGCController.cpp
Expand Up @@ -105,6 +105,14 @@ int CSIDevice_GCController::RunBuffer(u8* buffer, int request_length)
return sizeof(SOrigin);
}

// GameID packet, no response needed, nothing to do
// On real hardware, this is used to configure the BlueRetro controler
// adapter, while licensed accessories ignore this command.
case EBufferCommands::CMD_SET_GAME_ID:
{
return 0;
}

// DEFAULT
default:
{
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