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UICommon/GameFile: Use in-class initializers where applicable

Allows deduplicating code within the constructor initializer list.
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lioncash committed May 28, 2019
1 parent 800d875 commit 49ca31467d1ee413fd91555b761a4b99cdede4b6
Showing with 3 additions and 4 deletions.
  1. +1 −2 Source/Core/UICommon/GameFile.cpp
  2. +2 −2 Source/Core/UICommon/GameFile.h
@@ -111,8 +111,7 @@ GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string
return Lookup(GetConfigLanguage(), strings);
}

GameFile::GameFile(const std::string& path)
: m_file_path(path), m_region(DiscIO::Region::Unknown), m_country(DiscIO::Country::Unknown)
GameFile::GameFile(const std::string& path) : m_file_path(path)
{
{
std::string name, extension;
@@ -126,8 +126,8 @@ class GameFile final
u64 m_title_id{};
std::string m_maker_id{};

DiscIO::Region m_region{};
DiscIO::Country m_country{};
DiscIO::Region m_region{DiscIO::Region::Unknown};
DiscIO::Country m_country{DiscIO::Country::Unknown};
DiscIO::Platform m_platform{};
DiscIO::BlobType m_blob_type{};
u16 m_revision{};

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