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Merge pull request #9308 from smurf3tte/re23_patch
Patches for Resident Evil 2/3 audio issues
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,16 @@ | ||
| # GHAE08 - Resident Evil 2 | ||
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| [OnFrame] | ||
| # Work around a game bug that causes background sounds to be zeroed during load. | ||
| # The bug was masked on real hardware by dcache. This patch fully fixes the bug | ||
| # and should also work on real hardware. Dolphin doesn't emulate dcache because | ||
| # the performance hit would be huge. | ||
| $Fix audio issues | ||
| # main.dol | ||
| 0x800339E4:dword:0x60000000 | ||
| # leon.rel | ||
| 0x8055ACBC:dword:0x60000000:0x4BAA8445 | ||
| # claire.rel | ||
| 0x8055AB54:dword:0x60000000:0x4BAA85AD | ||
| [OnFrame_Enabled] | ||
| $Fix audio issues |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,16 @@ | ||
| # GHAJ08 - Biohazard 2 | ||
|
|
||
| [OnFrame] | ||
| # Work around a game bug that causes background sounds to be zeroed during load. | ||
| # The bug was masked on real hardware by dcache. This patch fully fixes the bug | ||
| # and should also work on real hardware. Dolphin doesn't emulate dcache because | ||
| # the performance hit would be huge. | ||
| $Fix audio issues | ||
| # main.dol | ||
| 0x80065FFC:dword:0x60000000 | ||
| # leon.rel | ||
| 0x805C5CC4:dword:0x60000000:0x4BA3D43D | ||
| # claire.rel | ||
| 0x805C5BFC:dword:0x60000000:0x4BA3D505 | ||
| [OnFrame_Enabled] | ||
| $Fix audio issues |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,32 @@ | ||
| # GHAP08 - Resident Evil 2 | ||
|
|
||
| [OnFrame] | ||
| # Work around a game bug that causes background sounds to be zeroed during load. | ||
| # The bug was masked on real hardware by dcache. This patch fully fixes the bug | ||
| # and should also work on real hardware. Dolphin doesn't emulate dcache because | ||
| # the performance hit would be huge. | ||
| $Fix audio issues | ||
| # main.dol | ||
| 0x80033D60:dword:0x60000000 | ||
| # leon.rel | ||
| 0x8055C5F8:dword:0x60000000:0x4BAA6B09 | ||
| # claire.rel | ||
| 0x8055C490:dword:0x60000000:0x4BAA6C71 | ||
| # leon_g.rel | ||
| 0x8055C3B8:dword:0x60000000:0x4BAA6D49 | ||
| # claire_g.rel | ||
| 0x8055C328:dword:0x60000000:0x4BAA6DD9 | ||
| # leon_f.rel | ||
| 0x8055D188:dword:0x60000000:0x4BAA5F79 | ||
| # claire_f.rel | ||
| 0x8055D068:dword:0x60000000:0x4BAA6099 | ||
| # leon_s.rel | ||
| 0x8055D100:dword:0x60000000:0x4BAA6001 | ||
| # claire_s.rel | ||
| 0x8055D064:dword:0x60000000:0x4BAA609D | ||
| # leon_i.rel | ||
| 0x8055CFDC:dword:0x60000000:0x4BAA6125 | ||
| # claire_i.rel | ||
| 0x8055CEBC:dword:0x60000000:0x4BAA6245 | ||
| [OnFrame_Enabled] | ||
| $Fix audio issues |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,12 @@ | ||
| # GLEE08 - Resident Evil 3: Nemesis | ||
|
|
||
| [OnFrame] | ||
| # Work around a game bug that causes background sounds to be zeroed during load. | ||
| # The bug was masked on real hardware by dcache. This patch fully fixes the bug | ||
| # and should also work on real hardware. Dolphin doesn't emulate dcache because | ||
| # the performance hit would be huge. | ||
| $Fix audio issues | ||
| # main.dol | ||
| 0x80150E94:dword:0x60000000 | ||
| [OnFrame_Enabled] | ||
| $Fix audio issues |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,12 @@ | ||
| # GLEJ08 - BioHazard 3: Last Escape | ||
|
|
||
| [OnFrame] | ||
| # Work around a game bug that causes background sounds to be zeroed during load. | ||
| # The bug was masked on real hardware by dcache. This patch fully fixes the bug | ||
| # and should also work on real hardware. Dolphin doesn't emulate dcache because | ||
| # the performance hit would be huge. | ||
| $Fix audio issues | ||
| # main.dol | ||
| 0x8015110C:dword:0x60000000 | ||
| [OnFrame_Enabled] | ||
| $Fix audio issues |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,20 @@ | ||
| # GLEP08 - Resident Evil 3: Nemesis | ||
|
|
||
| [OnFrame] | ||
| # Work around a game bug that causes background sounds to be zeroed during load. | ||
| # The bug was masked on real hardware by dcache. This patch fully fixes the bug | ||
| # and should also work on real hardware. Dolphin doesn't emulate dcache because | ||
| # the performance hit would be huge. | ||
| $Fix audio issues | ||
| # eng.rel | ||
| 0x8058C174:dword:0x60000000:0x4BA76F8D | ||
| # ger.rel | ||
| 0x8058CE40:dword:0x60000000:0x4BA762C1 | ||
| # fra.rel | ||
| 0x8058D03C:dword:0x60000000:0x4BA760C5 | ||
| # spa.rel | ||
| 0x8058D024:dword:0x60000000:0x4BA760DD | ||
| # ita.rel | ||
| 0x8058CEA4:dword:0x60000000:0x4BA7625D | ||
| [OnFrame_Enabled] | ||
| $Fix audio issues |
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