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Merge pull request #6477 from 404-Name-Not-Found/master
HW: Fix infinite rumble on emulation pause
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delroth committed Mar 26, 2018
2 parents 69addc6 + d40ae9f commit 5479ba9
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Showing 3 changed files with 21 additions and 9 deletions.
@@ -244,6 +244,17 @@ bool Init(std::unique_ptr<BootParameters> boot)
return true;
}

static void ResetRumble()
{
#if defined(__LIBUSB__)
GCAdapter::ResetRumble();
#endif
#if defined(CIFACE_USE_XINPUT) || defined(CIFACE_USE_DINPUT)
for (int i = 0; i < 4; ++i)
Pad::ResetRumble(i);
#endif
}

// Called from GUI thread
void Stop() // - Hammertime!
{
@@ -274,9 +285,8 @@ void Stop() // - Hammertime!

g_video_backend->Video_ExitLoop();
}
#if defined(__LIBUSB__)
GCAdapter::ResetRumble();
#endif

ResetRumble();

#ifdef USE_MEMORYWATCHER
MemoryWatcher::Shutdown();
@@ -605,9 +615,7 @@ void SetState(State state)
// stopped (including the CPU).
CPU::EnableStepping(true); // Break
Wiimote::Pause();
#if defined(__LIBUSB__)
GCAdapter::ResetRumble();
#endif
ResetRumble();
break;
case State::Running:
CPU::EnableStepping(false);
@@ -726,9 +734,7 @@ static bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
// (s_efbAccessRequested).
Fifo::PauseAndLock(do_lock, false);

#if defined(__LIBUSB__)
GCAdapter::ResetRumble();
#endif
ResetRumble();

// CPU is unlocked last because CPU::PauseAndLock contains the synchronization
// mechanism that prevents CPU::Break from racing.
@@ -60,6 +60,11 @@ void Rumble(const int pad_num, const ControlState strength)
static_cast<GCPad*>(s_config.GetController(pad_num))->SetOutput(strength);
}

void ResetRumble(const int pad_num)
{
static_cast<GCPad*>(s_config.GetController(pad_num))->SetOutput(0.0);
}

bool GetMicButton(const int pad_num)
{
return static_cast<GCPad*>(s_config.GetController(pad_num))->GetMicButton();
@@ -27,6 +27,7 @@ InputConfig* GetConfig();
GCPadStatus GetStatus(int pad_num);
ControllerEmu::ControlGroup* GetGroup(int pad_num, PadGroup group);
void Rumble(int pad_num, ControlState strength);
void ResetRumble(int pad_num);

bool GetMicButton(int pad_num);
}

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