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NetPlay: Properly save Hosting GUI settings

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Zexaron committed Oct 9, 2018
1 parent 4809726 commit 550aa93ed050af73016e77fd6176d98c91a5f2d4
@@ -35,4 +35,19 @@ const ConfigInfo<bool> NETPLAY_USE_UPNP{{System::Main, "NetPlay", "UseUPNP"}, fa
const ConfigInfo<bool> NETPLAY_ENABLE_QOS{{System::Main, "NetPlay", "EnableQoS"}, true};
const ConfigInfo<u32> NETPLAY_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSize"}, 5};
const ConfigInfo<u32> NETPLAY_CLIENT_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSizeClient"}, 1};
const ConfigInfo<bool> NETPLAY_WRITE_SAVE_SDCARD_DATA{
{System::Main, "NetPlay", "WriteSaveSDCardData"}, false};
const ConfigInfo<bool> NETPLAY_LOAD_WII_SAVE{{System::Main, "NetPlay", "LoadWiiSave"}, false};
const ConfigInfo<bool> NETPLAY_SYNC_SAVES{{System::Main, "NetPlay", "SyncSaves"}, true};
const ConfigInfo<bool> NETPLAY_RECORD_INPUTS{{System::Main, "NetPlay", "RecordInputs"}, false};
const ConfigInfo<bool> NETPLAY_REDUCE_POLLING_RATE{{System::Main, "NetPlay", "ReducePollingRate"},
false};
const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC{{System::Main, "NetPlay", "StrictSettingsSync"},
false};
const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY{{System::Main, "NetPlay", "HostInputAuthority"},
false};
} // namespace Config
@@ -31,4 +31,15 @@ extern const ConfigInfo<bool> NETPLAY_USE_UPNP;
extern const ConfigInfo<bool> NETPLAY_ENABLE_QOS;
extern const ConfigInfo<u32> NETPLAY_BUFFER_SIZE;
extern const ConfigInfo<u32> NETPLAY_CLIENT_BUFFER_SIZE;
extern const ConfigInfo<bool> NETPLAY_WRITE_SAVE_SDCARD_DATA;
extern const ConfigInfo<bool> NETPLAY_LOAD_WII_SAVE;
extern const ConfigInfo<bool> NETPLAY_SYNC_SAVES;
extern const ConfigInfo<bool> NETPLAY_RECORD_INPUTS;
extern const ConfigInfo<bool> NETPLAY_REDUCE_POLLING_RATE;
extern const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC;
extern const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY;
} // namespace Config
@@ -1093,16 +1093,18 @@ bool MainWindow::NetPlayJoin()
return false;
}
auto server = Settings::Instance().GetNetPlayServer();
// Settings
const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
const bool is_traversal = traversal_choice == "traversal";
std::string host_ip;
u16 host_port;
if (Settings::Instance().GetNetPlayServer())
if (server)
{
host_ip = "127.0.0.1";
host_port = Settings::Instance().GetNetPlayServer()->GetPort();
host_port = server->GetPort();
}
else
{
@@ -1114,9 +1116,17 @@ bool MainWindow::NetPlayJoin()
const std::string traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
if (server)
{
server->SetHostInputAuthority(host_input_authority);
if (!host_input_authority)
server->AdjustPadBufferSize(Config::Get(Config::NETPLAY_BUFFER_SIZE));
}
// Create Client
const bool is_hosting_netplay = Settings::Instance().GetNetPlayServer() != nullptr;
const bool is_hosting_netplay = server != nullptr;
Settings::Instance().ResetNetPlayClient(new NetPlay::NetPlayClient(
host_ip, host_port, m_netplay_dialog, nickname,
NetPlay::NetTraversalConfig{is_hosting_netplay ? false : is_traversal, traversal_host,
@@ -1128,8 +1138,8 @@ bool MainWindow::NetPlayJoin()
return false;
}
if (Settings::Instance().GetNetPlayServer() != nullptr)
Settings::Instance().GetNetPlayServer()->SetNetPlayUI(m_netplay_dialog);
if (server != nullptr)
server->SetNetPlayUI(m_netplay_dialog);
m_netplay_setup_dialog->close();
m_netplay_dialog->show(nickname, is_traversal);
@@ -71,6 +71,25 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
CreateChatLayout();
CreatePlayersLayout();
CreateMainLayout();
const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS);
const bool reduce_polling_rate = Config::Get(Config::NETPLAY_REDUCE_POLLING_RATE);
const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
m_buffer_size_box->setValue(buffer_size);
m_save_sd_box->setChecked(write_save_sdcard_data);
m_load_wii_box->setChecked(load_wii_save);
m_sync_save_data_box->setChecked(sync_saves);
m_record_input_box->setChecked(record_inputs);
m_reduce_polling_rate_box->setChecked(reduce_polling_rate);
m_strict_settings_sync_box->setChecked(strict_settings_sync);
m_host_input_authority_box->setChecked(host_input_authority);
ConnectWidgets();
auto& settings = Settings::Instance().GetQSettings();
@@ -306,6 +325,18 @@ void NetPlayDialog::ConnectWidgets()
DisplayMessage(tr("Stopped game"), "red");
}
});
// SaveSettings() - Save Hosting-Dialog Settings
connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
&NetPlayDialog::SaveSettings);
connect(m_save_sd_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_load_wii_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_sync_save_data_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_record_input_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_reduce_polling_rate_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_strict_settings_sync_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
connect(m_host_input_authority_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings);
}
void NetPlayDialog::OnChat()
@@ -802,7 +833,7 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
m_buffer_label->setHidden(!enable_buffer);
if (enabled)
m_buffer_size_box->setValue(1);
m_buffer_size_box->setValue(Config::Get(Config::NETPLAY_CLIENT_BUFFER_SIZE));
}
});
DisplayMessage(enabled ? tr("Host input authority enabled") : tr("Host input authority disabled"),
@@ -910,6 +941,26 @@ std::shared_ptr<const UICommon::GameFile> NetPlayDialog::FindGameFile(const std:
return nullptr;
}
void NetPlayDialog::SaveSettings()
{
if (m_host_input_authority)
{
if (!IsHosting())
Config::SetBase(Config::NETPLAY_CLIENT_BUFFER_SIZE, m_buffer_size_box->value());
}
else
{
Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value());
}
Config::SetBase(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA, m_save_sd_box->isChecked());
Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_box->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_box->isChecked());
Config::SetBase(Config::NETPLAY_RECORD_INPUTS, m_record_input_box->isChecked());
Config::SetBase(Config::NETPLAY_REDUCE_POLLING_RATE, m_reduce_polling_rate_box->isChecked());
Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_box->isChecked());
Config::SetBase(Config::NETPLAY_HOST_INPUT_AUTHORITY, m_host_input_authority_box->isChecked());
}
void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
{
QueueOnObject(this, [this, file_identifier] {
@@ -58,6 +58,9 @@ class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
bool IsRecording() override;
std::string FindGame(const std::string& game) override;
std::shared_ptr<const UICommon::GameFile> FindGameFile(const std::string& game) override;
void SaveSettings();
void ShowMD5Dialog(const std::string& file_identifier) override;
void SetMD5Progress(int pid, int progress) override;
void SetMD5Result(int pid, const std::string& result) override;

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