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Merge pull request #9949 from JosJuice/wia-ice-3
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DiscIO: Fix broken workaround for MSVC ARM64 ICE
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Tilka committed Jul 25, 2021
2 parents c42b1c1 + 5fe23cc commit 55a465c
Showing 1 changed file with 15 additions and 11 deletions.
26 changes: 15 additions & 11 deletions Source/Core/DiscIO/WIABlob.h
Original file line number Diff line number Diff line change
Expand Up @@ -240,22 +240,26 @@ class WIARVZFileReader : public BlobReader

struct ReuseID
{
// This is a workaround for an ICE in Visual Studio 16.10.0 when making an ARM64 Release build.
// Once the ICE has been fixed upstream, we can move partition_key inside the tie.
#define COMPARE_TIED(op) \
(partition_key op other.partition_key) && \
std::tie(data_size, encrypted, value) \
op std::tie(other.data_size, other.encrypted, other.value)

bool operator==(const ReuseID& other) const { return COMPARE_TIED(==); }
bool operator<(const ReuseID& other) const { return COMPARE_TIED(<); }
bool operator>(const ReuseID& other) const { return COMPARE_TIED(>); }
// This code is a workaround for an ICE in Visual Studio 16.10.0 when making an ARM64 Release
// build. Once a fixed version of Visual Studio is released, we can use std::tie instead.
#define COMPARE_REUSE_ID_INNER(op, f, next) ((f != other.f) ? (f op other.f) : (next))
#define COMPARE_REUSE_ID(op, equal_result) \
COMPARE_REUSE_ID_INNER( \
op, partition_key, \
COMPARE_REUSE_ID_INNER( \
op, data_size, \
COMPARE_REUSE_ID_INNER(op, encrypted, COMPARE_REUSE_ID_INNER(op, value, equal_result))))

bool operator==(const ReuseID& other) const { return COMPARE_REUSE_ID(==, true); }
bool operator<(const ReuseID& other) const { return COMPARE_REUSE_ID(<, false); }
bool operator>(const ReuseID& other) const { return COMPARE_REUSE_ID(>, false); }

bool operator!=(const ReuseID& other) const { return !operator==(other); }
bool operator>=(const ReuseID& other) const { return !operator<(other); }
bool operator<=(const ReuseID& other) const { return !operator>(other); }

#undef COMPARE_TIED
#undef COMPARE_REUSE_ID_INNER
#undef COMPARE_REUSE_ID

WiiKey partition_key;
u64 data_size;
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