From 5688c27610f2a6d67b62e8f90f689e3c1d90a953 Mon Sep 17 00:00:00 2001 From: Yuriy O'Donnell Date: Wed, 17 Dec 2014 20:31:08 +0100 Subject: [PATCH] D3D: Moved setting texture by slot mask into StateManager --- Source/Core/VideoBackends/D3D/D3DState.cpp | 11 +++++++++++ Source/Core/VideoBackends/D3D/D3DState.h | 3 ++- Source/Core/VideoBackends/D3D/TextureCache.cpp | 8 +------- 3 files changed, 14 insertions(+), 8 deletions(-) diff --git a/Source/Core/VideoBackends/D3D/D3DState.cpp b/Source/Core/VideoBackends/D3D/D3DState.cpp index ff4b547e28ee..d4d98e35b834 100644 --- a/Source/Core/VideoBackends/D3D/D3DState.cpp +++ b/Source/Core/VideoBackends/D3D/D3DState.cpp @@ -215,6 +215,17 @@ u32 StateManager::UnsetTexture(ID3D11ShaderResourceView* srv) return mask; } +void StateManager::SetTextureByMask(u32 textureSlotMask, ID3D11ShaderResourceView* srv) +{ + while (textureSlotMask) + { + unsigned long index; + _BitScanForward(&index, textureSlotMask); + SetTexture(index, srv); + textureSlotMask &= ~(1 << index); + } +} + } // namespace D3D ID3D11SamplerState* StateCache::Get(SamplerState state) diff --git a/Source/Core/VideoBackends/D3D/D3DState.h b/Source/Core/VideoBackends/D3D/D3DState.h index e53c99790841..5c22d2673390 100644 --- a/Source/Core/VideoBackends/D3D/D3DState.h +++ b/Source/Core/VideoBackends/D3D/D3DState.h @@ -235,7 +235,8 @@ class StateManager } // removes currently set texture from all slots, returns mask of previously bound slots - u32 StateManager::UnsetTexture(ID3D11ShaderResourceView* srv); + u32 UnsetTexture(ID3D11ShaderResourceView* srv); + void SetTextureByMask(u32 textureSlotMask, ID3D11ShaderResourceView* srv); // call this immediately before any drawing operation or to explicitly apply pending resource state changes void Apply(); diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index e679398d500a..3661155f37dc 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -174,13 +174,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo g_renderer->RestoreAPIState(); // Restore old texture in all previously used slots, if any - while (textureSlotMask) - { - unsigned long index; - _BitScanForward(&index, textureSlotMask); - D3D::stateman->SetTexture(index, texture->GetSRV()); - textureSlotMask &= ~(1 << index); - } + D3D::stateman->SetTextureByMask(textureSlotMask, texture->GetSRV()); } if (!g_ActiveConfig.bCopyEFBToTexture)