diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index a487cf1ac1e4..2a99f2582687 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -364,9 +364,9 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms " }\n" "}\n"; - ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6.c_str(), + ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6, (m_EFBLayers > 1) ? gs : ""); - ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8.c_str(), + ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8, (m_EFBLayers > 1) ? gs : ""); ProgramShaderCache::CompileShader( diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 82d036a63163..6643e6b9cd8e 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -399,14 +399,14 @@ void TextureCache::CompileShaders() const char* depth_layer = g_ActiveConfig.bStereoEFBMonoDepth ? "0.0" : "f_uv0.z"; ProgramShaderCache::CompileShader(s_ColorCopyProgram, - StringFromFormat(vertex_program, prefix, prefix).c_str(), + StringFromFormat(vertex_program, prefix, prefix), color_copy_program, geo_program); ProgramShaderCache::CompileShader(s_ColorMatrixProgram, - StringFromFormat(vertex_program, prefix, prefix).c_str(), + StringFromFormat(vertex_program, prefix, prefix), color_matrix_program, geo_program); ProgramShaderCache::CompileShader( - s_DepthMatrixProgram, StringFromFormat(vertex_program, prefix, prefix).c_str(), - StringFromFormat(depth_matrix_program, depth_layer).c_str(), geo_program); + s_DepthMatrixProgram, StringFromFormat(vertex_program, prefix, prefix), + StringFromFormat(depth_matrix_program, depth_layer), geo_program); s_ColorMatrixUniform = glGetUniformLocation(s_ColorMatrixProgram.glprogid, "colmat"); s_DepthMatrixUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "colmat"); diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp index bc763e914cba..0bc2e3a663ed 100644 --- a/Source/Core/VideoBackends/OGL/VertexManager.cpp +++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp @@ -198,13 +198,13 @@ void VertexManager::vFlush(bool useDstAlpha) "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId); std::ofstream fps; OpenFStream(fps, filename, std::ios_base::out); - fps << prog.shader.strpprog.c_str(); + fps << prog.shader.strpprog; filename = StringFromFormat("%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId); std::ofstream fvs; OpenFStream(fvs, filename, std::ios_base::out); - fvs << prog.shader.strvprog.c_str(); + fvs << prog.shader.strvprog; } if (g_ActiveConfig.iLog & CONF_SAVETARGETS)