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Gameini database update for Madagascar, Gladius, Mario Kart: Double D…
…ash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
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kostamarino@hotmail.com
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Mar 21, 2013
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,20 @@ | ||
| # GLSD64 - LucasArts Gladius | ||
| [Core] Values set here will override the main dolphin settings. | ||
| TLBHack = 1 | ||
| SyncGPU = 1 | ||
| [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationStateId = 4 | ||
| EmulationIssues = Needs Real Xfb for the videos to display. | ||
| [OnFrame] Add memory patches to be applied every frame here. | ||
| [ActionReplay] Add action replay cheats here. | ||
| [Video] | ||
| ProjectionHack = 0 | ||
| PH_SZNear = 0 | ||
| PH_SZFar = 0 | ||
| PH_ExtraParam = 0 | ||
| PH_ZNear = | ||
| PH_ZFar = | ||
| [Gecko] | ||
| [Video_Settings] | ||
| UseXFB = True | ||
| UseRealXFB = True |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,20 @@ | ||
| # GLSF64 - LucasArts Gladius | ||
| [Core] Values set here will override the main dolphin settings. | ||
| TLBHack = 1 | ||
| SyncGPU = 1 | ||
| [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationStateId = 4 | ||
| EmulationIssues = Needs Real Xfb for the videos to display. | ||
| [OnFrame] Add memory patches to be applied every frame here. | ||
| [ActionReplay] Add action replay cheats here. | ||
| [Video] | ||
| ProjectionHack = 0 | ||
| PH_SZNear = 0 | ||
| PH_SZFar = 0 | ||
| PH_ExtraParam = 0 | ||
| PH_ZNear = | ||
| PH_ZFar = | ||
| [Gecko] | ||
| [Video_Settings] | ||
| UseXFB = True | ||
| UseRealXFB = True |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,20 @@ | ||
| # GLSP64 - LucasArts Gladius | ||
| [Core] Values set here will override the main dolphin settings. | ||
| TLBHack = 1 | ||
| SyncGPU = 1 | ||
| [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationStateId = 4 | ||
| EmulationIssues = Needs Real Xfb for the videos to display. | ||
| [OnFrame] Add memory patches to be applied every frame here. | ||
| [ActionReplay] Add action replay cheats here. | ||
| [Video] | ||
| ProjectionHack = 0 | ||
| PH_SZNear = 0 | ||
| PH_SZFar = 0 | ||
| PH_ExtraParam = 0 | ||
| PH_ZNear = | ||
| PH_ZFar = | ||
| [Gecko] | ||
| [Video_Settings] | ||
| UseXFB = True | ||
| UseRealXFB = True |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -127,3 +127,5 @@ PH_ExtraParam = 0 | |
| PH_ZNear = | ||
| PH_ZFar = | ||
| [Gecko] | ||
| [Core] | ||
| VBeam = 1 | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,17 @@ | ||
| # GM4J01 - Mario Kart: Double Dash!! | ||
| [EmuState] | ||
| #The Emulation State. | ||
| EmulationStateId = 4 | ||
| EmulationIssues = Needs LLE audio to prevent BGM from stopping. Disable "emulate format changes" to increase the game speed. | ||
| [OnFrame] | ||
| [ActionReplay] | ||
| [Video] | ||
| ProjectionHack = 0 | ||
| PH_SZNear = 0 | ||
| PH_SZFar = 0 | ||
| PH_ExtraParam = 0 | ||
| PH_ZNear = | ||
| PH_ZFar = | ||
| [Gecko] | ||
| [Core] | ||
| VBeam = 1 |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -138,3 +138,5 @@ $Goraud Shading | |
| 040A9714 4E800020 | ||
| [Video] | ||
| ProjectionHack = 0 | ||
| [Core] | ||
| VBeam = 1 | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,16 @@ | ||
| # GWKE41 - King Kong | ||
| [Core] Values set here will override the main dolphin settings. | ||
| TLBHack = 1 | ||
| [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. | ||
| EmulationStateId = 4 | ||
| EmulationIssues = | ||
| [OnFrame] Add memory patches to be applied every frame here. | ||
| [ActionReplay] Add action replay cheats here. | ||
| [Video] | ||
| ProjectionHack = 0 | ||
| PH_SZNear = 0 | ||
| PH_SZFar = 0 | ||
| PH_ExtraParam = 0 | ||
| PH_ZNear = | ||
| PH_ZFar = | ||
| [Gecko] |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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