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Moved Discord RPC library's source code to external

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yourWaifu committed May 28, 2018
1 parent d5303dd commit 678f8da95b47a7749afc7a9cb556d435a4be38df
Showing with 17,735 additions and 24 deletions.
  1. +56 −0 Externals/discord-rpc/CMakeLists.txt
  2. +19 −0 Externals/discord-rpc/LICENSE
  3. +91 −0 Externals/discord-rpc/README.md
  4. BIN Externals/discord-rpc/bin/discord-rpc.dll
  5. +304 −0 Externals/discord-rpc/build.py
  6. +10 −10 Externals/discord-rpc/include/discord_register.h
  7. BIN Externals/discord-rpc/lib/discord-rpc.lib
  8. BIN Externals/discord-rpc/lib/libdiscord-rpc.dylib
  9. BIN Externals/discord-rpc/lib/libdiscord-rpc.so
  10. +142 −0 Externals/discord-rpc/src/CMakeLists.txt
  11. +40 −0 Externals/discord-rpc/src/backoff.h
  12. +19 −0 Externals/discord-rpc/src/connection.h
  13. +122 −0 Externals/discord-rpc/src/connection_unix.cpp
  14. +128 −0 Externals/discord-rpc/src/connection_win.cpp
  15. +93 −0 Externals/discord-rpc/src/discord-rpc.vcxproj
  16. +100 −0 Externals/discord-rpc/src/discord_register_linux.cpp
  17. +80 −0 Externals/discord-rpc/src/discord_register_osx.m
  18. +185 −0 Externals/discord-rpc/src/discord_register_win.cpp
  19. +499 −0 Externals/discord-rpc/src/discord_rpc.cpp
  20. +8 −0 Externals/discord-rpc/src/dllmain.cpp
  21. +36 −0 Externals/discord-rpc/src/msg_queue.h
  22. +141 −0 Externals/discord-rpc/src/rpc_connection.cpp
  23. +59 −0 Externals/discord-rpc/src/rpc_connection.h
  24. +245 −0 Externals/discord-rpc/src/serialization.cpp
  25. +215 −0 Externals/discord-rpc/src/serialization.h
  26. +271 −0 Externals/discord-rpc/thirdparty/include/rapidjson/allocators.h
  27. +2,575 −0 Externals/discord-rpc/thirdparty/include/rapidjson/document.h
  28. +299 −0 Externals/discord-rpc/thirdparty/include/rapidjson/encodedstream.h
  29. +716 −0 Externals/discord-rpc/thirdparty/include/rapidjson/encodings.h
  30. +74 −0 Externals/discord-rpc/thirdparty/include/rapidjson/error/en.h
  31. +155 −0 Externals/discord-rpc/thirdparty/include/rapidjson/error/error.h
  32. +99 −0 Externals/discord-rpc/thirdparty/include/rapidjson/filereadstream.h
  33. +104 −0 Externals/discord-rpc/thirdparty/include/rapidjson/filewritestream.h
  34. +151 −0 Externals/discord-rpc/thirdparty/include/rapidjson/fwd.h
  35. +290 −0 Externals/discord-rpc/thirdparty/include/rapidjson/internal/biginteger.h
  36. +258 −0 Externals/discord-rpc/thirdparty/include/rapidjson/internal/diyfp.h
  37. +245 −0 Externals/discord-rpc/thirdparty/include/rapidjson/internal/dtoa.h
  38. +78 −0 Externals/discord-rpc/thirdparty/include/rapidjson/internal/ieee754.h
  39. +304 −0 Externals/discord-rpc/thirdparty/include/rapidjson/internal/itoa.h
  40. +181 −0 Externals/discord-rpc/thirdparty/include/rapidjson/internal/meta.h
  41. +55 −0 Externals/discord-rpc/thirdparty/include/rapidjson/internal/pow10.h
  42. +701 −0 Externals/discord-rpc/thirdparty/include/rapidjson/internal/regex.h
  43. +230 −0 Externals/discord-rpc/thirdparty/include/rapidjson/internal/stack.h
  44. +55 −0 Externals/discord-rpc/thirdparty/include/rapidjson/internal/strfunc.h
  45. +269 −0 Externals/discord-rpc/thirdparty/include/rapidjson/internal/strtod.h
  46. +46 −0 Externals/discord-rpc/thirdparty/include/rapidjson/internal/swap.h
  47. +115 −0 Externals/discord-rpc/thirdparty/include/rapidjson/istreamwrapper.h
  48. +70 −0 Externals/discord-rpc/thirdparty/include/rapidjson/memorybuffer.h
  49. +71 −0 Externals/discord-rpc/thirdparty/include/rapidjson/memorystream.h
  50. +316 −0 Externals/discord-rpc/thirdparty/include/rapidjson/msinttypes/inttypes.h
  51. +300 −0 Externals/discord-rpc/thirdparty/include/rapidjson/msinttypes/stdint.h
  52. +81 −0 Externals/discord-rpc/thirdparty/include/rapidjson/ostreamwrapper.h
  53. +1,358 −0 Externals/discord-rpc/thirdparty/include/rapidjson/pointer.h
  54. +255 −0 Externals/discord-rpc/thirdparty/include/rapidjson/prettywriter.h
  55. +615 −0 Externals/discord-rpc/thirdparty/include/rapidjson/rapidjson.h
  56. +1,879 −0 Externals/discord-rpc/thirdparty/include/rapidjson/reader.h
  57. +2,006 −0 Externals/discord-rpc/thirdparty/include/rapidjson/schema.h
  58. +179 −0 Externals/discord-rpc/thirdparty/include/rapidjson/stream.h
  59. +117 −0 Externals/discord-rpc/thirdparty/include/rapidjson/stringbuffer.h
  60. +610 −0 Externals/discord-rpc/thirdparty/include/rapidjson/writer.h
  61. +1 −1 Source/Core/DolphinQt2/DolphinQt2.vcxproj
  62. +1 −1 Source/Core/DolphinWX/DolphinWX.vcxproj
  63. +1 −1 Source/Core/UICommon/CMakeLists.txt
  64. +3 −10 Source/Core/UICommon/UICommon.vcxproj
  65. +1 −1 Source/UnitTests/UnitTests.vcxproj
  66. +1 −0 Source/VSProps/Base.props
  67. +7 −0 Source/dolphin-emu.sln
@@ -0,0 +1,56 @@
cmake_minimum_required (VERSION 3.2.0)
project (DiscordRPC)
include(GNUInstallDirs)
option(BUILD_EXAMPLES "Build example apps" ON)
# format
file(GLOB_RECURSE ALL_SOURCE_FILES
examples/*.cpp examples/*.h examples/*.c
include/*.h
src/*.cpp src/*.h src/*.c
)
# Set CLANG_FORMAT_SUFFIX if you are using custom clang-format, e.g. clang-format-5.0
find_program(CLANG_FORMAT_CMD clang-format${CLANG_FORMAT_SUFFIX})
if (CLANG_FORMAT_CMD)
add_custom_target(
clangformat
COMMAND ${CLANG_FORMAT_CMD}
-i -style=file -fallback-style=none
${ALL_SOURCE_FILES}
DEPENDS
${ALL_SOURCE_FILES}
)
endif(CLANG_FORMAT_CMD)
# thirdparty stuff
execute_process(
COMMAND mkdir ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty
ERROR_QUIET
)
find_file(RAPIDJSONTEST NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH)
if (NOT RAPIDJSONTEST)
message("no rapidjson, download")
set(RJ_TAR_FILE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/v1.1.0.tar.gz)
file(DOWNLOAD https://github.com/miloyip/rapidjson/archive/v1.1.0.tar.gz ${RJ_TAR_FILE})
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar xzf ${RJ_TAR_FILE}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty
)
file(REMOVE ${RJ_TAR_FILE})
endif(NOT RAPIDJSONTEST)
find_file(RAPIDJSON NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH)
add_library(rapidjson STATIC IMPORTED ${RAPIDJSON})
# add subdirs
add_subdirectory(src)
if (BUILD_EXAMPLES)
add_subdirectory(examples/send-presence)
endif(BUILD_EXAMPLES)
@@ -0,0 +1,19 @@
Copyright 2017 Discord, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
@@ -0,0 +1,91 @@
# Discord RPC
This is a library for interfacing your game with a locally running Discord desktop client. It's known to work on Windows, macOS, and Linux. You can use the lib directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is. PRs/feedback welcome if you have an improvement everyone might want, or can describe how this doesn't meet your needs.
Included here are some quick demos that implement the very minimal subset to show current status, and
have callbacks for where a more complete game would do more things (joining, spectating, etc).
## Documentation
The most up to date documentation for Rich Presence can always be found on our [developer site](https://discordapp.com/developers/docs/rich-presence/how-to)! If you're interested in rolling your own native implementation of Rich Presence via IPC sockets instead of using our SDK—hey, you've got free time, right?—check out the ["Hard Mode" documentation](https://github.com/discordapp/discord-rpc/blob/master/documentation/hard-mode.md).
## Basic Usage
Zeroith, you should be set up to build things because you are a game developer, right?
First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me) and make yourself an app. Keep track of `Client ID` -- you'll need it here to pass to the init function.
### From package
Download a release package for your platform(s) -- they have subdirs with various prebuilt options, select the one you need add `/include` to your compile includes, `/lib` to your linker paths, and link with `discord-rpc`. For the dynamically linked builds, you'll need to ship the associated file along with your game.
### From repo
First-eth, you'll want `CMake`. There's a few different ways to install it on your system, and you should refer to [their website](https://cmake.org/install/). Many package managers provide ways of installing CMake as well.
To make sure it's installed correctly, type `cmake --version` into your flavor of terminal/cmd. If you get a response with a version number, you're good to go!
There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this:
```sh
cd <path to discord-rpc>
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX=<path to install discord-rpc to>
cmake --build . --config Release --target install
```
There is a wrapper build script `build.py` that runs `cmake` with a few different options.
Usually, I run `build.py` to get things started, then use the generated project files as I work on things. It does depend on `click` library, so do a quick `pip install click` to make sure you have it if you want to run `build.py`.
There are some CMake options you might care about:
| flag | default | does |
|------|---------|------|
| `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself.
| `USE_STATIC_CRT` | `OFF` | (Windows) Enable to statically link the CRT, avoiding requiring users install the redistributable package. (The prebuilt binaries enable this option)
| [`BUILD_SHARED_LIBS`](https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html) | `OFF` | Build library as a DLL
| `WARNINGS_AS_ERRORS` | `OFF` | When enabled, compiles with `-Werror` (on *nix platforms). |
## Continuous Builds
Why do we have three of these? Three times the fun!
| CI | badge |
|----|-------|
| TravisCI | [![Build status](https://travis-ci.org/discordapp/discord-rpc.svg?branch=master)](https://travis-ci.org/discordapp/discord-rpc)
| AppVeyor | [![Build status](https://ci.appveyor.com/api/projects/status/qvkoc0w1c4f4b8tj?svg=true)](https://ci.appveyor.com/project/crmarsh/discord-rpc)
| Buildkite (internal) | [![Build status](https://badge.buildkite.com/e103d79d247f6776605a15246352a04b8fd83d69211b836111.svg)](https://buildkite.com/discord/discord-rpc)
## Sample: send-presence
This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence update on each command.
## Sample: button-clicker
This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button. Run `python build.py unity` in the root directory to build the correct library files and place them in their respective folders.
## Sample: unrealstatus
This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders.
## Wrappers and Implementations
Below is a table of unofficial, community-developed wrappers for and implementations of Rich Presence in various languages. If you would like to have yours added, please make a pull request adding your repository to the table. The repository should include:
- The code
- A brief ReadMe of how to use it
- A working example
###### Rich Presence Wrappers and Implementations
| Name | Language |
|------|----------|
| [DerelictDiscordRPC](https://github.com/voidblaster/DerelictDiscordRPC) | [D](https://dlang.org/) |
| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc "Discord-RPC.jar") | Java |
| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java |
| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java |
| [Discord Rich Presence](https://npmjs.org/discord-rich-presence) | JavaScript |
| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) |
| [lua-discordRPC](https://github.com/pfirsich/lua-discordRPC) | LuaJIT (FFI) |
| [pypresence](https://github.com/qwertyquerty/pypresence) | [Python](https://python.org/) |
| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) |
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