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Merge pull request #8403 from jordan-woyak/netplay-wiimote-buffer-fix

NetPlay: Allow Wii Remote buffer size to decrease
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Helios747 committed Oct 16, 2019
2 parents 4b1567c + 24a36eb commit 6a15de58f462a59770b14aa498d5ddec80d651c7
Showing with 4 additions and 4 deletions.
  1. +4 −4 Source/Core/Core/NetPlayClient.cpp
@@ -1926,15 +1926,15 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size, u8 repor
if (m_wiimote_map[_number] == m_local_player->pid)
{
nw.assign(data, data + size);
do

// TODO: add a seperate setting for wiimote buffer?
while (m_wiimote_buffer[_number].Size() <= m_target_buffer_size * 200 / 120)
{
// add to buffer
m_wiimote_buffer[_number].Push(nw);

SendWiimoteState(_number, nw);
} while (m_wiimote_buffer[_number].Size() <=
m_target_buffer_size * 200 /
120); // TODO: add a seperate setting for wiimote buffer?
}
}

} // unlock players

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