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OGL/ProgramShaderCache: Remove unused headers

Removes a few inclusions that aren't necessary, reducing the number of
header dependencies.
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lioncash committed Jul 26, 2019
1 parent fb384de commit 6e69e3cf26afe3fe436fb0ae5d25b886e877aa08
Showing with 0 additions and 6 deletions.
  1. +0 −6 Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -6,7 +6,6 @@

#include <array>
#include <atomic>
#include <limits>
#include <memory>
#include <string>

@@ -18,25 +17,20 @@
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Common/Timer.h"

#include "Core/ConfigManager.h"
#include "Core/Host.h"

#include "VideoBackends/OGL/OGLShader.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/StreamBuffer.h"
#include "VideoBackends/OGL/VertexManager.h"

#include "VideoCommon/AsyncShaderCompiler.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoCommon.h"

namespace OGL
{

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