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Merge pull request #11071 from AdmiralCurtiss/netplay-settings-style
Netplay: Rename variable names in NetSettings to match style guide.
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JosJuice committed Sep 19, 2022
2 parents 6f4f5b0 + bec4850 commit 720b3f5
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Showing 6 changed files with 379 additions and 382 deletions.
2 changes: 1 addition & 1 deletion Source/Core/Core/BootManager.cpp
Expand Up @@ -91,7 +91,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
return false;

Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(*netplay_settings));
StartUp.bCopyWiiSaveNetplay = netplay_settings->m_CopyWiiSave;
StartUp.bCopyWiiSaveNetplay = netplay_settings->copy_wii_save;
}
else
{
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144 changes: 72 additions & 72 deletions Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp
Expand Up @@ -30,107 +30,107 @@ class NetPlayConfigLayerLoader final : public Config::ConfigLayerLoader

void Load(Config::Layer* layer) override
{
layer->Set(Config::MAIN_CPU_THREAD, m_settings.m_CPUthread);
layer->Set(Config::MAIN_CPU_CORE, m_settings.m_CPUcore);
layer->Set(Config::MAIN_ENABLE_CHEATS, m_settings.m_EnableCheats);
layer->Set(Config::MAIN_GC_LANGUAGE, m_settings.m_SelectedLanguage);
layer->Set(Config::MAIN_OVERRIDE_REGION_SETTINGS, m_settings.m_OverrideRegionSettings);
layer->Set(Config::MAIN_DSP_HLE, m_settings.m_DSPHLE);
layer->Set(Config::MAIN_OVERCLOCK_ENABLE, m_settings.m_OCEnable);
layer->Set(Config::MAIN_OVERCLOCK, m_settings.m_OCFactor);
layer->Set(Config::MAIN_CPU_THREAD, m_settings.cpu_thread);
layer->Set(Config::MAIN_CPU_CORE, m_settings.cpu_core);
layer->Set(Config::MAIN_ENABLE_CHEATS, m_settings.enable_cheats);
layer->Set(Config::MAIN_GC_LANGUAGE, m_settings.selected_language);
layer->Set(Config::MAIN_OVERRIDE_REGION_SETTINGS, m_settings.override_region_settings);
layer->Set(Config::MAIN_DSP_HLE, m_settings.dsp_hle);
layer->Set(Config::MAIN_OVERCLOCK_ENABLE, m_settings.oc_enable);
layer->Set(Config::MAIN_OVERCLOCK, m_settings.oc_factor);
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
layer->Set(Config::GetInfoForEXIDevice(slot), m_settings.m_EXIDevice[slot]);
layer->Set(Config::MAIN_MEMORY_CARD_SIZE, m_settings.m_MemcardSizeOverride);
layer->Set(Config::SESSION_SAVE_DATA_WRITABLE, m_settings.m_WriteToMemcard);
layer->Set(Config::MAIN_RAM_OVERRIDE_ENABLE, m_settings.m_RAMOverrideEnable);
layer->Set(Config::MAIN_MEM1_SIZE, m_settings.m_Mem1Size);
layer->Set(Config::MAIN_MEM2_SIZE, m_settings.m_Mem2Size);
layer->Set(Config::MAIN_FALLBACK_REGION, m_settings.m_FallbackRegion);
layer->Set(Config::MAIN_ALLOW_SD_WRITES, m_settings.m_AllowSDWrites);
layer->Set(Config::MAIN_DSP_JIT, m_settings.m_DSPEnableJIT);
layer->Set(Config::GetInfoForEXIDevice(slot), m_settings.exi_device[slot]);
layer->Set(Config::MAIN_MEMORY_CARD_SIZE, m_settings.memcard_size_override);
layer->Set(Config::SESSION_SAVE_DATA_WRITABLE, m_settings.write_to_memcard);
layer->Set(Config::MAIN_RAM_OVERRIDE_ENABLE, m_settings.ram_override_enable);
layer->Set(Config::MAIN_MEM1_SIZE, m_settings.mem1_size);
layer->Set(Config::MAIN_MEM2_SIZE, m_settings.mem2_size);
layer->Set(Config::MAIN_FALLBACK_REGION, m_settings.fallback_region);
layer->Set(Config::MAIN_ALLOW_SD_WRITES, m_settings.allow_sd_writes);
layer->Set(Config::MAIN_DSP_JIT, m_settings.dsp_enable_jit);

for (size_t i = 0; i < Config::SYSCONF_SETTINGS.size(); ++i)
{
std::visit(
[&](auto* info) {
layer->Set(*info, static_cast<decltype(info->GetDefaultValue())>(
m_settings.m_SYSCONFSettings[i]));
m_settings.sysconf_settings[i]));
},
Config::SYSCONF_SETTINGS[i].config_info);
}

layer->Set(Config::GFX_HACK_EFB_ACCESS_ENABLE, m_settings.m_EFBAccessEnable);
layer->Set(Config::GFX_HACK_BBOX_ENABLE, m_settings.m_BBoxEnable);
layer->Set(Config::GFX_HACK_FORCE_PROGRESSIVE, m_settings.m_ForceProgressive);
layer->Set(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, m_settings.m_EFBToTextureEnable);
layer->Set(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, m_settings.m_XFBToTextureEnable);
layer->Set(Config::GFX_HACK_DISABLE_COPY_TO_VRAM, m_settings.m_DisableCopyToVRAM);
layer->Set(Config::GFX_HACK_IMMEDIATE_XFB, m_settings.m_ImmediateXFBEnable);
layer->Set(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, m_settings.m_EFBEmulateFormatChanges);
layer->Set(Config::GFX_HACK_EFB_ACCESS_ENABLE, m_settings.efb_access_enable);
layer->Set(Config::GFX_HACK_BBOX_ENABLE, m_settings.bbox_enable);
layer->Set(Config::GFX_HACK_FORCE_PROGRESSIVE, m_settings.force_progressive);
layer->Set(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, m_settings.efb_to_texture_enable);
layer->Set(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, m_settings.xfb_to_texture_enable);
layer->Set(Config::GFX_HACK_DISABLE_COPY_TO_VRAM, m_settings.disable_copy_to_vram);
layer->Set(Config::GFX_HACK_IMMEDIATE_XFB, m_settings.immediate_xfb_enable);
layer->Set(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, m_settings.efb_emulate_format_changes);
layer->Set(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES,
m_settings.m_SafeTextureCacheColorSamples);
layer->Set(Config::GFX_PERF_QUERIES_ENABLE, m_settings.m_PerfQueriesEnable);
layer->Set(Config::MAIN_FLOAT_EXCEPTIONS, m_settings.m_FloatExceptions);
layer->Set(Config::MAIN_DIVIDE_BY_ZERO_EXCEPTIONS, m_settings.m_DivideByZeroExceptions);
layer->Set(Config::MAIN_FPRF, m_settings.m_FPRF);
layer->Set(Config::MAIN_ACCURATE_NANS, m_settings.m_AccurateNaNs);
layer->Set(Config::MAIN_DISABLE_ICACHE, m_settings.m_DisableICache);
layer->Set(Config::MAIN_SYNC_ON_SKIP_IDLE, m_settings.m_SyncOnSkipIdle);
layer->Set(Config::MAIN_SYNC_GPU, m_settings.m_SyncGPU);
layer->Set(Config::MAIN_SYNC_GPU_MAX_DISTANCE, m_settings.m_SyncGpuMaxDistance);
layer->Set(Config::MAIN_SYNC_GPU_MIN_DISTANCE, m_settings.m_SyncGpuMinDistance);
layer->Set(Config::MAIN_SYNC_GPU_OVERCLOCK, m_settings.m_SyncGpuOverclock);

layer->Set(Config::MAIN_JIT_FOLLOW_BRANCH, m_settings.m_JITFollowBranch);
layer->Set(Config::MAIN_FAST_DISC_SPEED, m_settings.m_FastDiscSpeed);
layer->Set(Config::MAIN_MMU, m_settings.m_MMU);
layer->Set(Config::MAIN_FASTMEM, m_settings.m_Fastmem);
layer->Set(Config::MAIN_SKIP_IPL, m_settings.m_SkipIPL);
layer->Set(Config::SESSION_LOAD_IPL_DUMP, m_settings.m_LoadIPLDump);

layer->Set(Config::GFX_HACK_DEFER_EFB_COPIES, m_settings.m_DeferEFBCopies);
layer->Set(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE, m_settings.m_EFBAccessTileSize);
layer->Set(Config::GFX_HACK_EFB_DEFER_INVALIDATION, m_settings.m_EFBAccessDeferInvalidation);

layer->Set(Config::SESSION_USE_FMA, m_settings.m_UseFMA);
m_settings.safe_texture_cache_color_samples);
layer->Set(Config::GFX_PERF_QUERIES_ENABLE, m_settings.perf_queries_enable);
layer->Set(Config::MAIN_FLOAT_EXCEPTIONS, m_settings.float_exceptions);
layer->Set(Config::MAIN_DIVIDE_BY_ZERO_EXCEPTIONS, m_settings.divide_by_zero_exceptions);
layer->Set(Config::MAIN_FPRF, m_settings.fprf);
layer->Set(Config::MAIN_ACCURATE_NANS, m_settings.accurate_nans);
layer->Set(Config::MAIN_DISABLE_ICACHE, m_settings.disable_icache);
layer->Set(Config::MAIN_SYNC_ON_SKIP_IDLE, m_settings.sync_on_skip_idle);
layer->Set(Config::MAIN_SYNC_GPU, m_settings.sync_gpu);
layer->Set(Config::MAIN_SYNC_GPU_MAX_DISTANCE, m_settings.sync_gpu_max_distance);
layer->Set(Config::MAIN_SYNC_GPU_MIN_DISTANCE, m_settings.sync_gpu_min_distance);
layer->Set(Config::MAIN_SYNC_GPU_OVERCLOCK, m_settings.sync_gpu_overclock);

layer->Set(Config::MAIN_JIT_FOLLOW_BRANCH, m_settings.jit_follow_branch);
layer->Set(Config::MAIN_FAST_DISC_SPEED, m_settings.fast_disc_speed);
layer->Set(Config::MAIN_MMU, m_settings.mmu);
layer->Set(Config::MAIN_FASTMEM, m_settings.fastmem);
layer->Set(Config::MAIN_SKIP_IPL, m_settings.skip_ipl);
layer->Set(Config::SESSION_LOAD_IPL_DUMP, m_settings.load_ipl_dump);

layer->Set(Config::GFX_HACK_DEFER_EFB_COPIES, m_settings.defer_efb_copies);
layer->Set(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE, m_settings.efb_access_tile_size);
layer->Set(Config::GFX_HACK_EFB_DEFER_INVALIDATION, m_settings.efb_access_defer_invalidation);

layer->Set(Config::SESSION_USE_FMA, m_settings.use_fma);

layer->Set(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED, false);

if (m_settings.m_StrictSettingsSync)
if (m_settings.strict_settings_sync)
{
layer->Set(Config::GFX_HACK_VERTEX_ROUNDING, m_settings.m_VertexRounding);
layer->Set(Config::GFX_EFB_SCALE, m_settings.m_InternalResolution);
layer->Set(Config::GFX_HACK_COPY_EFB_SCALED, m_settings.m_EFBScaledCopy);
layer->Set(Config::GFX_FAST_DEPTH_CALC, m_settings.m_FastDepthCalc);
layer->Set(Config::GFX_ENABLE_PIXEL_LIGHTING, m_settings.m_EnablePixelLighting);
layer->Set(Config::GFX_WIDESCREEN_HACK, m_settings.m_WidescreenHack);
layer->Set(Config::GFX_ENHANCE_FORCE_FILTERING, m_settings.m_ForceFiltering);
layer->Set(Config::GFX_ENHANCE_MAX_ANISOTROPY, m_settings.m_MaxAnisotropy);
layer->Set(Config::GFX_ENHANCE_FORCE_TRUE_COLOR, m_settings.m_ForceTrueColor);
layer->Set(Config::GFX_ENHANCE_DISABLE_COPY_FILTER, m_settings.m_DisableCopyFilter);
layer->Set(Config::GFX_DISABLE_FOG, m_settings.m_DisableFog);
layer->Set(Config::GFX_HACK_VERTEX_ROUNDING, m_settings.vertex_rounding);
layer->Set(Config::GFX_EFB_SCALE, m_settings.internal_resolution);
layer->Set(Config::GFX_HACK_COPY_EFB_SCALED, m_settings.efb_scaled_copy);
layer->Set(Config::GFX_FAST_DEPTH_CALC, m_settings.fast_depth_calc);
layer->Set(Config::GFX_ENABLE_PIXEL_LIGHTING, m_settings.enable_pixel_lighting);
layer->Set(Config::GFX_WIDESCREEN_HACK, m_settings.widescreen_hack);
layer->Set(Config::GFX_ENHANCE_FORCE_FILTERING, m_settings.force_filtering);
layer->Set(Config::GFX_ENHANCE_MAX_ANISOTROPY, m_settings.max_anisotropy);
layer->Set(Config::GFX_ENHANCE_FORCE_TRUE_COLOR, m_settings.force_true_color);
layer->Set(Config::GFX_ENHANCE_DISABLE_COPY_FILTER, m_settings.disable_copy_filter);
layer->Set(Config::GFX_DISABLE_FOG, m_settings.disable_fog);
layer->Set(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION,
m_settings.m_ArbitraryMipmapDetection);
m_settings.arbitrary_mipmap_detection);
layer->Set(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD,
m_settings.m_ArbitraryMipmapDetectionThreshold);
layer->Set(Config::GFX_ENABLE_GPU_TEXTURE_DECODING, m_settings.m_EnableGPUTextureDecoding);
m_settings.arbitrary_mipmap_detection_threshold);
layer->Set(Config::GFX_ENABLE_GPU_TEXTURE_DECODING, m_settings.enable_gpu_texture_decoding);

// Disable AA as it isn't deterministic across GPUs
layer->Set(Config::GFX_MSAA, 1);
layer->Set(Config::GFX_SSAA, false);
}

if (m_settings.m_SyncSaveData)
if (m_settings.sync_save_data)
{
if (!m_settings.m_IsHosting)
if (!m_settings.is_hosting)
{
const std::string path = File::GetUserPath(D_GCUSER_IDX) + GC_MEMCARD_NETPLAY DIR_SEP;
layer->Set(Config::MAIN_GCI_FOLDER_A_PATH_OVERRIDE, path + "Card A");
layer->Set(Config::MAIN_GCI_FOLDER_B_PATH_OVERRIDE, path + "Card B");

const auto make_memcard_path = [this](char letter) {
return fmt::format("{}{}{}.{}.raw", File::GetUserPath(D_GCUSER_IDX), GC_MEMCARD_NETPLAY,
letter, m_settings.m_SaveDataRegion);
letter, m_settings.save_data_region);
};
layer->Set(Config::MAIN_MEMCARD_A_PATH, make_memcard_path('A'));
layer->Set(Config::MAIN_MEMCARD_B_PATH, make_memcard_path('B'));
Expand All @@ -140,14 +140,14 @@ class NetPlayConfigLayerLoader final : public Config::ConfigLayerLoader
}

#ifdef HAS_LIBMGBA
for (size_t i = 0; i < m_settings.m_GBARomPaths.size(); ++i)
for (size_t i = 0; i < m_settings.gba_rom_paths.size(); ++i)
{
layer->Set(Config::MAIN_GBA_ROM_PATHS[i], m_settings.m_GBARomPaths[i]);
layer->Set(Config::MAIN_GBA_ROM_PATHS[i], m_settings.gba_rom_paths[i]);
}
#endif

// Check To Override Client's Cheat Codes
if (m_settings.m_SyncCodes && !m_settings.m_IsHosting)
if (m_settings.sync_codes && !m_settings.is_hosting)
{
// Raise flag to use host's codes
layer->Set(Config::SESSION_CODE_SYNC_OVERRIDE, true);
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