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Merge pull request #5984 from spycrab/qt_gecko
Qt/GameList: Implement "Gecko codes" Tab
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leoetlino committed Sep 27, 2017
2 parents 1501ff7 + f90e81b commit 743568f
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Showing 17 changed files with 443 additions and 6 deletions.
@@ -31,8 +31,10 @@ set(SRCS
Translation.cpp
WiiUpdate.cpp
WiiUpdate.h
Config/CheatWarningWidget.cpp
Config/ControllersWindow.cpp
Config/FilesystemWidget.cpp
Config/GeckoCodeWidget.cpp
Config/Graphics/AdvancedWidget.cpp
Config/Graphics/EnhancementsWidget.cpp
Config/Graphics/GeneralWidget.cpp
@@ -0,0 +1,86 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "DolphinQt2/Config/CheatWarningWidget.h"

#include <QHBoxLayout>
#include <QLabel>
#include <QPixmap>
#include <QPushButton>
#include <QStyle>

#include <iostream>

#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinQt2/Settings.h"

CheatWarningWidget::CheatWarningWidget(const std::string& game_id) : m_game_id(game_id)
{
CreateWidgets();
ConnectWidgets();

connect(&Settings::Instance(), &Settings::EnableCheatsChanged,
[this] { Update(Core::IsRunning()); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, [this](Core::State state) {
std::cout << (state == Core::State::Running) << std::endl;
Update(state == Core::State::Running);
});

Update(Core::IsRunning());
}

void CheatWarningWidget::CreateWidgets()
{
auto* icon = new QLabel;

const auto size = 1.5 * QFontMetrics(font()).height();

QPixmap warning_icon = style()->standardIcon(QStyle::SP_MessageBoxWarning).pixmap(size, size);

icon->setPixmap(warning_icon);

m_text = new QLabel();
m_config_button = new QPushButton(tr("Configure Dolphin"));

m_config_button->setHidden(true);

auto* layout = new QHBoxLayout;

layout->addWidget(icon);
layout->addWidget(m_text, 1);
layout->addWidget(m_config_button);

layout->setContentsMargins(0, 0, 0, 0);

setLayout(layout);
}

void CheatWarningWidget::Update(bool running)
{
bool hide_widget = true;
bool hide_config_button = true;

if (running && SConfig::GetInstance().GetGameID() == m_game_id)
{
hide_widget = false;
m_text->setText(tr("Changing cheats will only take effect when the game is restarted."));
}

if (!Settings::Instance().GetCheatsEnabled())
{
hide_widget = false;
hide_config_button = false;
m_text->setText(tr("Dolphin's cheat system is currently disabled."));
}

setHidden(hide_widget);
m_config_button->setHidden(hide_config_button);
}

void CheatWarningWidget::ConnectWidgets()
{
connect(m_config_button, &QPushButton::pressed, this,
&CheatWarningWidget::OpenCheatEnableSettings);
}
@@ -0,0 +1,32 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <QWidget>

#include <string>

class QLabel;
class QPushButton;

class CheatWarningWidget : public QWidget
{
Q_OBJECT
public:
explicit CheatWarningWidget(const std::string& game_id);

signals:
void OpenCheatEnableSettings();

private:
void CreateWidgets();
void ConnectWidgets();

void Update(bool running);

QLabel* m_text;
QPushButton* m_config_button;
const std::string m_game_id;
};
@@ -0,0 +1,207 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "DolphinQt2/Config/GeckoCodeWidget.h"

#include <QFontDatabase>
#include <QFormLayout>
#include <QLabel>
#include <QListWidget>
#include <QMessageBox>
#include <QPushButton>
#include <QTextEdit>
#include <QVBoxLayout>

#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
#include "Core/GeckoCodeConfig.h"
#include "DolphinQt2/Config/CheatWarningWidget.h"
#include "DolphinQt2/GameList/GameFile.h"

GeckoCodeWidget::GeckoCodeWidget(const GameFile& game)
: m_game(game), m_game_id(game.GetGameID().toStdString()), m_game_revision(game.GetRevision())
{
CreateWidgets();
ConnectWidgets();

IniFile game_ini_local;

// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");

IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);

UpdateList();
}

void GeckoCodeWidget::CreateWidgets()
{
m_warning = new CheatWarningWidget(m_game_id);
m_code_list = new QListWidget;
m_name_label = new QLabel;
m_creator_label = new QLabel;

QFont monospace(QFontDatabase::systemFont(QFontDatabase::FixedFont).family());

const auto line_height = QFontMetrics(font()).lineSpacing();

m_code_description = new QTextEdit;
m_code_description->setFont(monospace);
m_code_description->setReadOnly(true);
m_code_description->setFixedHeight(line_height * 5);

m_code_view = new QTextEdit;
m_code_view->setFont(monospace);
m_code_view->setReadOnly(true);
m_code_view->setFixedHeight(line_height * 10);

m_download_codes = new QPushButton(tr("Download Codes (WiiRD Database)"));
m_download_codes->setEnabled(!m_game_id.empty());
m_download_codes->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);

auto* layout = new QVBoxLayout;

layout->addWidget(m_warning);
layout->addWidget(m_code_list);

auto* info_layout = new QFormLayout;

info_layout->addRow(tr("Name:"), m_name_label);
info_layout->addRow(tr("Creator:"), m_creator_label);
info_layout->addRow(tr("Description:"), static_cast<QWidget*>(nullptr));

info_layout->setFormAlignment(Qt::AlignLeft | Qt::AlignTop);

for (QLabel* label : {m_name_label, m_creator_label})
{
label->setTextInteractionFlags(Qt::TextSelectableByMouse);
label->setCursor(Qt::IBeamCursor);
}

layout->addLayout(info_layout);
layout->addWidget(m_code_description);
layout->addWidget(m_code_view);
layout->addWidget(m_download_codes, 0, Qt::AlignRight);

setLayout(layout);
}

void GeckoCodeWidget::ConnectWidgets()
{
connect(m_code_list, &QListWidget::itemSelectionChanged, this,
&GeckoCodeWidget::OnSelectionChanged);
connect(m_code_list, &QListWidget::itemChanged, this, &GeckoCodeWidget::OnItemChanged);

connect(m_download_codes, &QPushButton::pressed, this, &GeckoCodeWidget::DownloadCodes);

connect(m_warning, &CheatWarningWidget::OpenCheatEnableSettings, this,
&GeckoCodeWidget::OpenGeneralSettings);
}

void GeckoCodeWidget::OnSelectionChanged()
{
auto items = m_code_list->selectedItems();

if (items.empty())
return;

auto selected = items[0];

const auto& code = m_gecko_codes[m_code_list->row(selected)];

m_name_label->setText(QString::fromStdString(code.name));
m_creator_label->setText(QString::fromStdString(code.creator));

m_code_description->clear();

if (code.notes.empty())
m_code_description->append(tr("N/A"));

for (const auto& line : code.notes)
m_code_description->append(QString::fromStdString(line));

m_code_view->clear();

for (const auto& c : code.codes)
m_code_view->append(QStringLiteral("%1 %2")
.arg(c.address, 8, 16, QLatin1Char('0'))
.arg(c.data, 8, 16, QLatin1Char('0')));
}

void GeckoCodeWidget::OnItemChanged(QListWidgetItem* item)
{
m_gecko_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked);

SaveCodes();
}

void GeckoCodeWidget::SaveCodes()
{
IniFile game_ini_local;
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
Gecko::SaveCodes(game_ini_local, m_gecko_codes);

game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
}

void GeckoCodeWidget::UpdateList()
{
m_code_list->clear();

for (size_t i = 0; i < m_gecko_codes.size(); i++)
{
const auto& code = m_gecko_codes[i];

auto* item = new QListWidgetItem(QString::fromStdString(code.name)
.replace(QStringLiteral("&lt;"), QStringLiteral("<"))
.replace(QStringLiteral("&gt;"), QStringLiteral(">")));

item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable);
item->setCheckState(code.enabled ? Qt::Checked : Qt::Unchecked);

m_code_list->addItem(item);
}
}

void GeckoCodeWidget::DownloadCodes()
{
bool success;

std::vector<Gecko::GeckoCode> codes = Gecko::DownloadCodes(m_game_id, &success);

if (!success)
{
QMessageBox::critical(this, tr("Error"), tr("Failed to download codes."));
return;
}

if (codes.empty())
{
QMessageBox::critical(this, tr("Error"), tr("File contained no codes."));
return;
}

size_t added_count = 0;

for (const auto& code : codes)
{
auto it = std::find(m_gecko_codes.begin(), m_gecko_codes.end(), code);

if (it == m_gecko_codes.end())
{
m_gecko_codes.push_back(code);
added_count++;
}
}

UpdateList();
SaveCodes();

QMessageBox::information(this, tr("Download complete"),
tr("Downloaded %1 codes. (added %2)")
.arg(QString::number(codes.size()), QString::number(added_count)));
}
@@ -0,0 +1,54 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <QWidget>

#include <string>
#include <vector>

#include "Common/CommonTypes.h"
#include "Core/GeckoCode.h"

class CheatWarningWidget;
class GameFile;
class QLabel;
class QListWidget;
class QListWidgetItem;
class QTextEdit;
class QPushButton;

class GeckoCodeWidget : public QWidget
{
Q_OBJECT
public:
explicit GeckoCodeWidget(const GameFile& game);

signals:
void OpenGeneralSettings();

private:
void OnSelectionChanged();
void OnItemChanged(QListWidgetItem* item);

void CreateWidgets();
void ConnectWidgets();
void UpdateList();
void DownloadCodes();
void SaveCodes();

const GameFile& m_game;
std::string m_game_id;
u8 m_game_revision;

CheatWarningWidget* m_warning;
QListWidget* m_code_list;
QLabel* m_name_label;
QLabel* m_creator_label;
QTextEdit* m_code_description;
QTextEdit* m_code_view;
QPushButton* m_download_codes;
std::vector<Gecko::GeckoCode> m_gecko_codes;
};

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