From dddaa11595c6adfac0095a47b1dc703f56c93ee5 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sat, 3 Jan 2015 01:35:39 +0100 Subject: [PATCH] OGL: Fix stereoscopy not being applied properly while the game is running. --- Source/Core/VideoBackends/OGL/Render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 7a3844281ab5..3fecbac10d2e 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1665,13 +1665,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co if (xfbchanged || WindowResized || (s_last_multisample_mode != g_ActiveConfig.iMultisampleMode) || (s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))) { - s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0; s_last_xfb_mode = g_ActiveConfig.bUseRealXFB; UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_last_multisample_mode != g_ActiveConfig.iMultisampleMode || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)) { + s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0; s_last_multisample_mode = g_ActiveConfig.iMultisampleMode; s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode); ApplySSAASettings();