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OGL: Fix crash when opening graphics window on another backend

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stenzek committed Nov 7, 2018
1 parent 3d61b1a commit 7efdd1070bf526829d6f852deef9799a0cd2146f
@@ -474,6 +474,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
g_Config.backend_info.bSupportsDynamicSamplerIndexing =
GLExtensions::Supports("GL_ARB_gpu_shader5");
g_ogl_config.bIsES = m_main_gl_context->IsGLES();
g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary");
g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory");
g_ogl_config.bSupportsGLSync = GLExtensions::Supports("GL_ARB_sync");
@@ -48,6 +48,7 @@ enum class EsFbFetchType
// ogl-only config, so not in VideoConfig.h
struct VideoConfig
{
bool bIsES;
bool bSupportsGLSLCache;
bool bSupportsGLPinnedMemory;
bool bSupportsGLSync;
@@ -68,7 +68,7 @@ std::string VideoBackend::GetName() const
std::string VideoBackend::GetDisplayName() const
{
if (g_renderer && static_cast<Renderer*>(g_renderer.get())->IsGLES())
if (g_ogl_config.bIsES)
return _trans("OpenGL ES");
else
return _trans("OpenGL");

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