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RenderBase: send performance sample at every end of frame

Not the best integration point, but couldn't think of something better.
This implementation has the benefit to be super simple.
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delroth committed Oct 27, 2018
1 parent 6a891ea commit 83c3370c2a408b58f5ed1fe382f91ecddb812325
Showing with 8 additions and 0 deletions.
  1. +8 −0 Source/Core/VideoCommon/RenderBase.cpp
@@ -34,10 +34,12 @@
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Core/Analytics.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FifoPlayer/FifoRecorder.h"
#include "Core/HW/SystemTimers.h"
#include "Core/HW/VideoInterface.h"
#include "Core/Host.h"
#include "Core/Movie.h"
@@ -698,6 +700,12 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
DolphinAnalytics::PerformanceSample perf_sample;
perf_sample.speed_ratio = SystemTimers::GetEstimatedEmulationPerformance();
perf_sample.num_prims = stats.thisFrame.numPrims + stats.thisFrame.numDLPrims;
perf_sample.num_draw_calls = stats.thisFrame.numDrawCalls;
if (IsFrameDumping())

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