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Merge pull request #7877 from stenzek/efb-poke-panic

FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches
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JMC47 committed Mar 12, 2019
2 parents 22e7419 + cce7ac4 commit 88ee78125747ae4f79832952e81fd82c2b71a865
Showing with 1 addition and 1 deletion.
  1. +1 −1 Source/Core/VideoCommon/FramebufferManager.cpp
@@ -705,7 +705,7 @@ void FramebufferManager::PokeEFBColor(u32 x, u32 y, u32 color)
void FramebufferManager::PokeEFBDepth(u32 x, u32 y, float depth)
{
// Flush if we exceeded the number of vertices per batch.
if ((m_color_poke_vertices.size() + 6) > MAX_POKE_VERTICES)
if ((m_depth_poke_vertices.size() + 6) > MAX_POKE_VERTICES)
FlushEFBPokes();

CreatePokeVertices(&m_depth_poke_vertices, x, y, depth, 0);

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