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Android: change runtime wiimote extension

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weihuoya authored and JosJuice committed Mar 18, 2019
1 parent 54e0988 commit 8a4d15ae472e4fd8068994d9e02fb0d65d2edbee
@@ -821,23 +821,18 @@ private void chooseController()
(dialog, indexSelected) ->
{
editor.putInt("wiiController", indexSelected);

NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Extension",
getResources().getStringArray(R.array.controllersValues)[indexSelected]);
NativeLibrary.ReloadWiimoteConfig();
});
builder.setPositiveButton(getString(R.string.ok), (dialogInterface, i) ->
{
editor.apply();

mEmulationFragment.refreshInputOverlay();

Toast.makeText(getApplication(), R.string.emulation_controller_changed, Toast.LENGTH_SHORT)
.show();
});

AlertDialog alertDialog = builder.create();
alertDialog.show();

}

private void setIRSensitivity()
@@ -298,7 +298,6 @@
<string name="emulation_control_joystick_rel_center">Relative Stick Center</string>
<string name="emulation_control_rumble">Rumble</string>
<string name="emulation_choose_controller">Choose Controller</string>
<string name="emulation_controller_changed">You may have to reload the game after changing extensions.</string>
<string name="emulation_touch_button_help">Swipe down from the top of the screen to access the menu.</string>
<string name="emulation_touch_overlay_reset">Reset Overlay</string>
<string name="emulation_ir_group">Touch IR Pointer</string>

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