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Qt/GameList: Set consistent capitalization for context menu

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8times9 committed Mar 29, 2019
1 parent 9b6c925 commit 8c37214bee6b75ffd1063481b2d9536db79edd65
Showing with 9 additions and 9 deletions.
  1. +9 −9 Source/Core/DolphinQt/GameList/GameList.cpp
@@ -273,19 +273,19 @@ void GameList::ShowContextMenu(const QPoint&)
}

if (compress)
menu->addAction(tr("Compress selected ISOs..."), this, [this] { CompressISO(false); });
menu->addAction(tr("Compress Selected ISOs..."), this, [this] { CompressISO(false); });
if (decompress)
menu->addAction(tr("Decompress selected ISOs..."), this, [this] { CompressISO(true); });
menu->addAction(tr("Decompress Selected ISOs..."), this, [this] { CompressISO(true); });
if (compress || decompress)
menu->addSeparator();

if (wii_saves)
{
menu->addAction(tr("Export Wii saves (Experimental)"), this, &GameList::ExportWiiSave);
menu->addAction(tr("Export Wii Saves (Experimental)"), this, &GameList::ExportWiiSave);
menu->addSeparator();
}

menu->addAction(tr("Delete selected files..."), this, &GameList::DeleteFile);
menu->addAction(tr("Delete Selected Files..."), this, &GameList::DeleteFile);
}
else
{
@@ -302,7 +302,7 @@ void GameList::ShowContextMenu(const QPoint&)

if (platform == DiscIO::Platform::GameCubeDisc || platform == DiscIO::Platform::WiiDisc)
{
menu->addAction(tr("Set as &default ISO"), this, &GameList::SetDefaultISO);
menu->addAction(tr("Set as &Default ISO"), this, &GameList::SetDefaultISO);
const auto blob_type = game->GetBlobType();

if (blob_type == DiscIO::BlobType::GCZ)
@@ -356,18 +356,18 @@ void GameList::ShowContextMenu(const QPoint&)

if (platform == DiscIO::Platform::WiiWAD || platform == DiscIO::Platform::WiiDisc)
{
menu->addAction(tr("Open Wii &save folder"), this, &GameList::OpenWiiSaveFolder);
menu->addAction(tr("Export Wii save (Experimental)"), this, &GameList::ExportWiiSave);
menu->addAction(tr("Open Wii &Save Folder"), this, &GameList::OpenWiiSaveFolder);
menu->addAction(tr("Export Wii Save (Experimental)"), this, &GameList::ExportWiiSave);
menu->addSeparator();
}

if (platform == DiscIO::Platform::GameCubeDisc)
{
menu->addAction(tr("Open GameCube &save folder"), this, &GameList::OpenGCSaveFolder);
menu->addAction(tr("Open GameCube &Save Folder"), this, &GameList::OpenGCSaveFolder);
menu->addSeparator();
}

menu->addAction(tr("Open &containing folder"), this, &GameList::OpenContainingFolder);
menu->addAction(tr("Open &Containing Folder"), this, &GameList::OpenContainingFolder);
menu->addAction(tr("Delete File..."), this, &GameList::DeleteFile);

menu->addSeparator();

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