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Allow enabling memory card writes for netplay clients, instead of jus…
…t the server.
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John Chadwick authored and RachelBryk committed Apr 7, 2013
1 parent c7abf7e commit 8ce0d43
Showing 1 changed file with 4 additions and 3 deletions.
7 changes: 4 additions & 3 deletions Source/Core/DolphinWX/Src/NetWindow.cpp
Expand Up @@ -334,11 +334,12 @@ NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game
padbuf_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnPadBuffHelp, this);
bottom_szr->Add(padbuf_spin, 0, wxCENTER);
bottom_szr->Add(padbuf_btn);
m_memcard_write = new wxCheckBox(panel, wxID_ANY, _("Write memcards (GC)"));
m_memcard_write->Bind(wxEVT_COMMAND_CHECKBOX_CLICKED, &NetPlayDiag::OnMemcardWriteCheck, this);
bottom_szr->Add(m_memcard_write, 0, wxCENTER);
}

m_memcard_write = new wxCheckBox(panel, wxID_ANY, _("Write memcards (GC)"));
m_memcard_write->Bind(wxEVT_COMMAND_CHECKBOX_CLICKED, &NetPlayDiag::OnMemcardWriteCheck, this);
bottom_szr->Add(m_memcard_write, 0, wxCENTER);

bottom_szr->AddStretchSpacer(1);
bottom_szr->Add(quit_btn);

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