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Dolphin needs to be restarted before playing back a wiimote movie, so…
… let's suggest that instead of giving an unhelpful error message.
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RachelBryk committed Mar 9, 2013
1 parent 13a64e9 commit 9a36339
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Source/Core/Core/Src/Movie.cpp
Expand Up @@ -1043,7 +1043,7 @@ bool PlayWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf,

if (size != sizeInMovie)
{
PanicAlertT("Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s", (u32)sizeInMovie, (u32)size, (u32)g_currentByte, (g_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > Gamecube > Device Settings).":"");
PanicAlertT("Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s", (u32)sizeInMovie, (u32)size, (u32)g_currentByte, (g_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > Gamecube > Device Settings), or restarting Dolphin (Dolphin currently must be restarted every time before playing back a wiimote movie).":"");
EndPlayInput(!g_bReadOnly);
return false;
}
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