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Merge pull request #8630 from leoetlino/scopeguard
Common: Avoid std::function overhead in ScopeGuard
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JosJuice committed Feb 17, 2020
2 parents 62046d9 + 44b4c2d commit 9cfe7f4
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Showing 2 changed files with 10 additions and 12 deletions.
@@ -4,31 +4,29 @@

#pragma once

#include <functional>
#include <optional>

namespace Common
{
template <typename Callable>
class ScopeGuard final
{
public:
template <class Callable>
ScopeGuard(Callable&& finalizer) : m_finalizer(std::forward<Callable>(finalizer))
{
}
ScopeGuard(Callable&& finalizer) : m_finalizer(std::forward<Callable>(finalizer)) {}

ScopeGuard(ScopeGuard&& other) : m_finalizer(std::move(other.m_finalizer))
{
other.m_finalizer = nullptr;
}

~ScopeGuard() { Exit(); }
void Dismiss() { m_finalizer = nullptr; }
void Dismiss() { m_finalizer.reset(); }
void Exit()
{
if (m_finalizer)
{
m_finalizer(); // must not throw
m_finalizer = nullptr;
(*m_finalizer)(); // must not throw
m_finalizer.reset();
}
}

@@ -37,7 +35,7 @@ class ScopeGuard final
void operator=(const ScopeGuard&) = delete;

private:
std::function<void()> m_finalizer;
std::optional<Callable> m_finalizer;
};

} // Namespace Common
@@ -434,7 +434,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
s_frame_step = false;

Movie::Init(*boot);
Common::ScopeGuard movie_guard{Movie::Shutdown};
Common::ScopeGuard movie_guard{&Movie::Shutdown};

HW::Init();

@@ -539,7 +539,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
}};

AudioCommon::InitSoundStream();
Common::ScopeGuard audio_guard{AudioCommon::ShutdownSoundStream};
Common::ScopeGuard audio_guard{&AudioCommon::ShutdownSoundStream};

// The hardware is initialized.
s_hardware_initialized = true;
@@ -565,7 +565,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
// Initialise Wii filesystem contents.
// This is done here after Boot and not in HW to ensure that we operate
// with the correct title context since save copying requires title directories to exist.
Common::ScopeGuard wiifs_guard{Core::CleanUpWiiFileSystemContents};
Common::ScopeGuard wiifs_guard{&Core::CleanUpWiiFileSystemContents};
if (SConfig::GetInstance().bWii)
Core::InitializeWiiFileSystemContents();
else

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