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RenderBase: Set m_aspect_wide on start

It doesn't feel great to let the value from a previous emulation session
linger around considering that the GC aspect ratio heuristic can use
the previous value of m_aspect_wide when calculating m_aspect_wide.
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JosJuice committed Nov 7, 2018
1 parent b93b7ec commit a42432cae4c9a61dad6b0f8681ae6fe1945994a0
Showing with 2 additions and 0 deletions.
  1. +2 −0 Source/Core/VideoCommon/RenderBase.cpp
@@ -85,6 +85,8 @@ Renderer::Renderer(int backbuffer_width, int backbuffer_height)
UpdateDrawRectangle();
CalculateTargetSize();
m_aspect_wide = SConfig::GetInstance().bWii && Config::Get(Config::SYSCONF_WIDESCREEN);
m_last_host_config_bits = ShaderHostConfig::GetCurrent().bits;
m_last_efb_multisamples = g_ActiveConfig.iMultisamples;
}

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