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VideoSoftware: make use of Clamp()

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Tilka committed Oct 5, 2018
1 parent 683eef3 commit a6a5d86cd84e12fb9e35236a2b15f3ff3a163138
Showing with 3 additions and 4 deletions.
  1. +3 −4 Source/Core/VideoBackends/Software/Tev.cpp
@@ -6,6 +6,7 @@
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/Tev.h"
@@ -776,9 +777,7 @@ void Tev::Draw()
// Based on that, choose the index such that points which are far away from the z-axis use the
// 10th "k" value and such that central points use the first value.
float floatindex = 9.f - std::abs(offset) * 9.f;
floatindex = (floatindex < 0.f) ?
0.f :
(floatindex > 9.f) ? 9.f : floatindex; // TODO: This shouldn't be necessary!
floatindex = MathUtil::Clamp(floatindex, 0.f, 9.f); // TODO: This shouldn't be necessary!
// Get the two closest integer indices, look up the corresponding samples
const int indexlower = (int)floor(floatindex);
@@ -799,7 +798,7 @@ void Tev::Draw()
ze -= bpmem.fog.GetC();
// clamp 0 to 1
float fog = (ze < 0.0f) ? 0.0f : ((ze > 1.0f) ? 1.0f : ze);
float fog = MathUtil::Clamp(ze, 0.f, 1.f);
switch (bpmem.fog.c_proj_fsel.fsel)
{

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