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Merge pull request #10134 from malleoz/framecount-in-input-display
RenderBase: show total framecount on movie playback
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phire committed Sep 29, 2021
2 parents 753a159 + 53ca2ec commit a963829
Showing 1 changed file with 6 additions and 4 deletions.
10 changes: 6 additions & 4 deletions Source/Core/VideoCommon/RenderBase.cpp
Expand Up @@ -559,15 +559,17 @@ void Renderer::DrawDebugText()
ImGui::GetIO().DisplaySize);
if (ImGui::Begin("Movie", nullptr, ImGuiWindowFlags_NoFocusOnAppearing))
{
if (config.m_ShowFrameCount)
{
ImGui::Text("Frame: %" PRIu64, Movie::GetCurrentFrame());
}
if (Movie::IsPlayingInput())
{
ImGui::Text("Frame: %" PRIu64 " / %" PRIu64, Movie::GetCurrentFrame(),
Movie::GetTotalFrames());
ImGui::Text("Input: %" PRIu64 " / %" PRIu64, Movie::GetCurrentInputCount(),
Movie::GetTotalInputCount());
}
else if (config.m_ShowFrameCount)
{
ImGui::Text("Frame: %" PRIu64, Movie::GetCurrentFrame());
}
if (SConfig::GetInstance().m_ShowLag)
ImGui::Text("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount());
if (SConfig::GetInstance().m_ShowInputDisplay)
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