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Merge pull request #10874 from JosJuice/cmpr-layout
VideoCommon: Fix CMPR compute shader layout
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AdmiralCurtiss committed Jul 19, 2022
2 parents fa30ba1 + 1a2bc2e commit b0b5faa
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Source/Core/VideoCommon/TextureConversionShader.cpp
Expand Up @@ -814,7 +814,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
GROUP_SHARED uint2 shared_temp[BLOCKS_PER_GROUP];
DEFINE_MAIN(GROUP_SIZE, 8)
DEFINE_MAIN(GROUP_SIZE, 1)
{
uint local_thread_id = gl_LocalInvocationID.x;
uint block_in_group = local_thread_id / BLOCK_SIZE;
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