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Missed a precision qualifier in a HWRasterizer shader.
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Sonicadvance1 committed Dec 30, 2012
1 parent 539bf40 commit b4f30e5
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Source/Plugins/Plugin_VideoSoftware/Src/HwRasterizer.cpp
Expand Up @@ -62,7 +62,7 @@ namespace HwRasterizer
"}\n";
// Clear shader
static const char *fragclearText =
"uniform vec4 Color;\n"
"uniform " PREC " vec4 Color;\n"
"void main() {\n"
" gl_FragColor = Color;\n"
"}\n";
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