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Merge pull request #5927 from spycrab/qt_gamelist_cache
Qt: Implement gamelist caching
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,87 @@ | ||
| // Copyright 2017 Dolphin Emulator Project | ||
| // Licensed under GPLv2+ | ||
| // Refer to the license.txt file included. | ||
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| #include "GameFileCache.h" | ||
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| #include <QDataStream> | ||
| #include <QDir> | ||
| #include <QFileInfo> | ||
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| #include "Common/FileUtil.h" | ||
| #include "Core/ConfigManager.h" | ||
| #include "DolphinQt2/Settings.h" | ||
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| static const int CACHE_VERSION = 1; // Last changed in PR #5927 | ||
| static const int DATASTREAM_VERSION = QDataStream::Qt_5_0; | ||
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| GameFileCache::GameFileCache() | ||
| : m_path(QString::fromStdString(File::GetUserPath(D_CACHE_IDX) + "qt_gamefile.cache")) | ||
| { | ||
| } | ||
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| bool GameFileCache::IsCached(const QString& path) | ||
| { | ||
| std::lock_guard<std::mutex> guard(m_mutex); | ||
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| return m_gamefiles.contains(path); | ||
| } | ||
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| GameFile GameFileCache::GetFile(const QString& path) | ||
| { | ||
| std::lock_guard<std::mutex> guard(m_mutex); | ||
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| return m_gamefiles[path]; | ||
| } | ||
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| void GameFileCache::Load() | ||
| { | ||
| std::lock_guard<std::mutex> guard(m_mutex); | ||
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| QFile file(m_path); | ||
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| if (!file.open(QIODevice::ReadOnly)) | ||
| return; | ||
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| QDataStream stream(&file); | ||
| stream.setVersion(DATASTREAM_VERSION); | ||
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| qint32 cache_version; | ||
| stream >> cache_version; | ||
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| // If the cache file is using an older version, ignore it and create it from scratch | ||
| if (cache_version != CACHE_VERSION) | ||
| return; | ||
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| stream >> m_gamefiles; | ||
| } | ||
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| void GameFileCache::Save() | ||
| { | ||
| std::lock_guard<std::mutex> guard(m_mutex); | ||
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| QFile file(m_path); | ||
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| if (!file.open(QIODevice::WriteOnly)) | ||
| return; | ||
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| QDataStream stream(&file); | ||
| stream.setVersion(DATASTREAM_VERSION); | ||
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| stream << static_cast<qint32>(CACHE_VERSION); | ||
| stream << m_gamefiles; | ||
| } | ||
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| void GameFileCache::Update(const GameFile& gamefile) | ||
| { | ||
| std::lock_guard<std::mutex> guard(m_mutex); | ||
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| m_gamefiles[gamefile.GetFilePath()] = gamefile; | ||
| } | ||
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| QList<QString> GameFileCache::GetCached() | ||
| { | ||
| std::lock_guard<std::mutex> guard(m_mutex); | ||
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| return m_gamefiles.keys(); | ||
| } |
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