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| Dolphin-emu - The Gamecube / Wii Emulator | ||
| Dolphin - A Gamecube / Triforce / Wii Emulator | ||
| ========================================== | ||
| Homesite: http://dolphin-emu.org/ | ||
| Project Site: http://code.google.com/p/dolphin-emu | ||
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| Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets | ||
| you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system. | ||
| Dolphin is an emulator for running Gamecube, Triforce and Wii games on | ||
| Windows/Linux/OS X systems and recent Android devices. It's licensed under | ||
| the terms of the GNU General Public License, version 2 (GPLv2). | ||
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| Open Source Release under GPL 2 | ||
| Team members: http://code.google.com/p/dolphin-emu/people/ | ||
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| Project Leaders: F|RES, ector | ||
| Please read the FAQ before use: http://dolphin-emu.org/docs/faq/ | ||
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| Team members: http://code.google.com/p/dolphin-emu/people/ | ||
| [System Requirements] | ||
| * OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.7 or higher). | ||
| Windows XP x64 is NOT supported. | ||
| Unix like systems other than Linux might work but are not officially supported. | ||
| * Processor: A CPU with SSE2 support | ||
| A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended. | ||
| * Graphics: A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0). | ||
| Direct3D 11 / OpenGL 4.4 recommended. | ||
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| Please read the FAQ before use: | ||
| [Installation on Windows] | ||
| Use the solution file Source/dolphin-emu.sln to build Dolphin on Windows. | ||
| Visual Studio 2013 is a hard requirement since previous versions don't support | ||
| many C++ features that we use. Other compilers might be able to build Dolphin | ||
| on Windows but have not been tested and are not recommended to be used. | ||
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| http://dolphin-emu.org/docs/faq/ | ||
| An installer can be created by using the Installer_win32.nsi and | ||
| Installer_x64.nsi scripts in the Installer directory. This will require the | ||
| Nullsoft Scriptable Install System (NSIS) to be installed. Creating an | ||
| installer is not necessary to run Dolphin since the Build directory contains | ||
| a working Dolphin distribution. | ||
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| System Requirements: | ||
| * OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher). | ||
| Windows XP x64 is NOT supported. | ||
| * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). | ||
| Dual Core for speed boost. | ||
| * Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0). | ||
| [Installation on Linux/OS X] | ||
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| Dolphin requires CMake for systems other than Windows. Many libraries are | ||
| bundled with Dolphin and used if they're not installed on your system. CMake | ||
| will inform you if a bundled library is used or if you need to install any | ||
| missing packages yourself. | ||
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| Build steps: | ||
| mkdir Build | ||
| cd Build | ||
| cmake .. | ||
| make | ||
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| On OS X, an application bundle will be created in ./Binaries. | ||
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| On Linux, it's strongly recommended to perform a global installation via | ||
| "sudo make install". | ||
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| [Uninstalling] | ||
| When Dolphin has been installed with the NSIS installer, you can uninstall | ||
| Dolphin like any other Windows application. | ||
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| Linux users can run "cat install_manifest | xargs -d '\n' rm" from the build directory | ||
| to uninstall Dolphin from their system. | ||
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| OS X users can simply delete Dolphin.app to uninstall it. | ||
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| Additionally, you'll want to remove the global user directory (see below to | ||
| see where it's stored) if you don't plan to reinstall Dolphin. | ||
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| [Command line usage] | ||
| Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>] | ||
| -h, --help Show this help message | ||
| -d, --debugger Opens the debugger | ||
| -l, --logger Opens the logger | ||
| -e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO) | ||
| -b, --batch Exit Dolphin with emulator | ||
| -V, --video_backend=<str> Specify a video plugin | ||
| -A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio | ||
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| [Libraries] | ||
| Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) | ||
| *.pdb = Program Debug Database (use these symbols with a program debugger) | ||
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| [DSP Emulator Engines] | ||
| HLE: High Level DSP Emulation | ||
| LLE: Low Level DSP Emulation (requires DSP dumps) | ||
| Recompiler is faster than interpreter but may be buggy. | ||
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| [Video Backends] | ||
| Direct3D9: Render with Direct3D 9 | ||
| Direct3D11: Render with Direct3D 11 | ||
| OpenGL: Render with OpenGL + Cg Shader Language | ||
| Software Renderer: Render using the CPU only (for devs only) | ||
| -h, --help Show this help message | ||
| -d, --debugger Opens the debugger | ||
| -l, --logger Opens the logger | ||
| -e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO) | ||
| -b, --batch Exit Dolphin with emulator | ||
| -V, --video_backend=<str> Specify a video backend | ||
| -A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio | ||
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| Available DSP emulation engines are HLE (High Level Emulation) and | ||
| LLE (Low Level Emulation). HLE is fast but often less accurate while LLE is | ||
| slow but close to perfect. Note that LLE has two submodes (Interpreter and | ||
| Recompiler), which cannot be selected from the command line. | ||
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| Available video backends are "D3D" (only available on Windows Vista or higher), | ||
| "OGL". There's also "Software Renderer", which uses the CPU for rendering and | ||
| is intended for debugging purposes, only. | ||
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| [Sys Files] | ||
| totaldb.dsy: Database of symbols (for devs only) | ||
| font_ansi.bin/font_sjis.bin: font dumps | ||
| setting-usa/jpn/usa.txt: config files for Wii | ||
| GC/font_ansi.bin: font dumps | ||
| GC/font_sjis.bin: font dumps | ||
| GC/dsp_coef.bin: DSP dumps | ||
| GC/dsp_rom.bin: DSP dumps | ||
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| [Support Folders] | ||
| Cache: used to cache the ISO list | ||
| Config: emulator configuration files | ||
| Dump: anything dumped from dolphin will go here | ||
| GameConfig: holds the INI game config files | ||
| GC: Gamecube memory cards | ||
| Load: custom textures | ||
| Logs: logs go here | ||
| Maps: symbol tables go here (dev only) | ||
| The DSP dumps included with Dolphin have been written from scratch and do not | ||
| contain any copyrighted material. They should work for most purposes, however | ||
| some games implement copy protection by checksumming the dumps. You will need | ||
| to dump the DSP files from a console and replace the default dumps if you want | ||
| to fix those issues. | ||
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| [Folder structure] | ||
| These folders are installed read-only and should not be changed. | ||
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| GameSettings: per-game default settings database | ||
| GC: DSP and font dumps | ||
| Maps: symbol tables (dev only) | ||
| OpenCL: OpenCL code | ||
| ScreenShots: screenshots are saved here | ||
| Shaders: post-processing shaders | ||
| StateSaves: save states are stored here | ||
| Wii: Wii saves and config is stored here | ||
| Themes: icon themes for GUI | ||
| Wii: default Wii NAND contents | ||
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| [User folder structure] | ||
| A number of user writeable directories are created for caching purposes or for | ||
| allowing the user to edit their contents. On OS X and Linux these folders are | ||
| stored in ~/Library/Application Support/Dolphin/ and ~/.dolphin-emu | ||
| respectively. On Windows the user directory is stored in the "My Documents" | ||
| folder by default, but there are various way to override this behavior: | ||
| - Creating a file called "portable.txt" next to the Dolphin executable will | ||
| store the user directory in a local directory called "User" next to the | ||
| Dolphin executable. | ||
| - If the registry string value "LocalUserConfig" exists in | ||
| "HKEY_CURRENT_USER/Dolphin Emulator" and has the value "1", Dolphin will | ||
| always start in portable mode. | ||
| - If the registry string value "UserConfigPath" exists in | ||
| "HKEY_CURRENT_USER/Dolphin Emulator", the user folders will be stored in the | ||
| directory given by that string. The other two methods will be prioritized | ||
| over this setting. | ||
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| List of user folders: | ||
| Cache: used to cache the ISO list | ||
| Config: configuration files | ||
| Dump: anything dumped from dolphin | ||
| GameConfig: additional settings to be applied per-game | ||
| GC: memory cards | ||
| Load: custom textures | ||
| Logs: logs, if enabled | ||
| ScreenShots: screenshots taken via Dolphin | ||
| StateSaves: save states | ||
| Wii: Wii NAND contents | ||
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| [Custom textures] | ||
| Custom textures have to be placed in the user directory under | ||
| Load/Textures/<GameID>/. You can find the Game ID by right-clicking a game | ||
| in the ISO list and selecting "ISO Properties". |