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Fix PixelShaderGen from the previous commit.
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Sonicadvance1 committed Oct 7, 2013
1 parent 26c3864 commit c054049
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Expand Up @@ -658,12 +658,12 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
{
out.SetConstantsUsed(C_ALPHA, C_ALPHA);
out.Write("\tgl_FragColor = float4(prev.rgb, " I_ALPHA"[0].a);\n");
out.Write("\tocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n");
}
else
{
WriteFog<T>(out, uid_data);
out.Write("\tgl_FragColor = prev;\n");
out.Write("\tocol0 = prev;\n");
}

// Use dual-source color blending to perform dst alpha in a single pass
Expand All @@ -674,7 +674,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
// Colors will be blended against the alpha from ocol1 and
// the alpha from ocol0 will be written to the framebuffer.
out.Write("\tocol1 = prev;\n");
out.Write("\tgl_FragColor.a = " I_ALPHA"[0].a;\n");
out.Write("\tocol0.a = " I_ALPHA"[0].a;\n");
}

out.Write("}\n");
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