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Core/Core: Remove another leftover part of frameskip

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Techjar committed Aug 28, 2018
1 parent 6a22f1b commit c5ae721eca5bc74149dda7c5c655296b6baad2ae
Showing with 0 additions and 15 deletions.
  1. +0 −14 Source/Core/Core/Core.cpp
  2. +0 −1 Source/Core/Core/Core.h
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@@ -756,20 +756,6 @@ void VideoThrottle()
s_drawn_video++;
}
// Executed from GPU thread
// reports if a frame should be skipped or not
// depending on the emulation speed set
bool ShouldSkipFrame(int skipped)
{
u32 TargetFPS = VideoInterface::GetTargetRefreshRate();
if (SConfig::GetInstance().m_EmulationSpeed > 0.0f)
TargetFPS = u32(TargetFPS * SConfig::GetInstance().m_EmulationSpeed);
const u32 frames = s_drawn_frame.load();
const bool fps_slow = !(s_timer.GetTimeDifference() < (frames + skipped) * 1000 / TargetFPS);
return fps_slow;
}
// --- Callbacks for backends / engine ---
// Should be called from GPU thread when a frame is drawn
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@@ -66,7 +66,6 @@ void DisplayMessage(const std::string& message, int time_in_ms);
void FrameUpdateOnCPUThread();
bool ShouldSkipFrame(int skipped);
void VideoThrottle();
void RequestRefreshInfo();

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