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remove printf in shader uid generation
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degasus committed Jul 29, 2013
1 parent 8529add commit d029fc2
Showing 1 changed file with 12 additions and 8 deletions.
20 changes: 12 additions & 8 deletions Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -230,7 +230,7 @@ static void BuildSwapModeTable()
}

template<class T> static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, RegisterState RegisterStates[4]);
template<class T> static void SampleTexture(T& out, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
template<class T> static void SampleTexture(T& out, const char *destination, const int dest_index, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
template<class T> static void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
template<class T> static void WriteFog(T& out, pixel_shader_uid_data& uid_data);

Expand Down Expand Up @@ -558,9 +558,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
else
out.Write("\ttempcoord = float2(0.0f, 0.0f);\n");

char buffer[32];
sprintf(buffer, "float3 indtex%d", i);
SampleTexture<T>(out, buffer, "tempcoord", "abg", texmap, ApiType);
SampleTexture<T>(out, "float3 indtex", i, "tempcoord", "abg", texmap, ApiType);
}
}

Expand Down Expand Up @@ -888,7 +886,7 @@ static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
uid_data.SetTevindrefTexmap(i, texmap);
SampleTexture<T>(out, "textemp", "tevcoord", texswap, texmap, ApiType);
SampleTexture<T>(out, "textemp", -1, "tevcoord", texswap, texmap, ApiType);
}
else
{
Expand Down Expand Up @@ -1110,13 +1108,19 @@ static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE
}

template<class T>
void SampleTexture(T& out, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
void SampleTexture(T& out, const char *destination, const int dest_index, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
{
out.SetConstantsUsed(C_TEXDIMS+texmap,C_TEXDIMS+texmap);

if(dest_index >= 0)
out.Write("%s%d = ", destination, dest_index);
else
out.Write("%s = ", destination);

if (ApiType == API_D3D11)
out.Write("%s=Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
out.Write("Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", texmap,texmap, texcoords, texmap, texswap);
else
out.Write("%s=%s(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, ApiType == API_OPENGL ? "texture" : "tex2D", texmap, texcoords, texmap, texswap);
out.Write("%s(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", ApiType == API_OPENGL ? "texture" : "tex2D", texmap, texcoords, texmap, texswap);
}

static const char *tevAlphaFuncsTable[] =
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