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Only emit the texgens if they are used, not every single time do all …
…of them.
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Sonicadvance1 committed Oct 7, 2013
1 parent cf1b634 commit d4bd5fd
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Showing 2 changed files with 6 additions and 7 deletions.
6 changes: 4 additions & 2 deletions Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Expand Up @@ -319,7 +319,8 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (xfregs.numTexGen.numTexGens < 7)
{
for (int i = 0; i < 8; ++i)
out.Write("VARYIN float3 uv%d_2;\n", i);
if(i < xfregs.numTexGen.numTexGens)
out.Write("VARYIN float3 uv%d_2;\n", i);
out.Write("VARYIN float4 clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
Expand Down Expand Up @@ -437,7 +438,8 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
{
if(numTexgen)
for (int i = 0; i < 8; ++i)
out.Write("float3 uv%d = uv%d_2;\n", i, i);
if(i < xfregs.numTexGen.numTexGens)
out.Write("float3 uv%d = uv%d_2;\n", i, i);
out.Write("float4 clipPos = clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
Expand Down
7 changes: 2 additions & 5 deletions Source/Core/VideoCommon/Src/VertexShaderGen.cpp
Expand Up @@ -143,7 +143,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
if (xfregs.numTexGen.numTexGens < 7)
{
for (int i = 0; i < 8; ++i)
out.Write("VARYOUT float3 uv%d_2;\n", i);
if (i < xfregs.numTexGen.numTexGens)
out.Write("VARYOUT float3 uv%d_2;\n", i);
out.Write("VARYOUT float4 clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
out.Write("VARYOUT float4 Normal_2;\n");
Expand Down Expand Up @@ -483,12 +484,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
if (xfregs.numTexGen.numTexGens < 7)
{
for (unsigned int i = 0; i < 8; ++i)
{
if(i < xfregs.numTexGen.numTexGens)
out.Write(" uv%d_2.xyz = o.tex%d;\n", i, i);
else
out.Write(" uv%d_2.xyz = float3(0.0, 0.0, 0.0);\n", i);
}
out.Write(" clipPos_2 = o.clipPos;\n");
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
out.Write(" Normal_2 = o.Normal;\n");
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