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Merge pull request #10511 from Techjar/netplay-longer-timeout-2-elect…
…ric-boogaloo

NetPlay: Add timeout to traversal code path
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jordan-woyak committed Mar 15, 2022
2 parents 905e86d + 302dedb commit d599620
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Showing 3 changed files with 8 additions and 2 deletions.
@@ -153,7 +153,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
}

// Extend reliable traffic timeout
enet_peer_timeout(m_server, 0, 30000, 30000);
enet_peer_timeout(m_server, 0, PEER_TIMEOUT, PEER_TIMEOUT);

ENetEvent netEvent;
int net = enet_host_service(m_client, &netEvent, 5000);
@@ -210,6 +210,10 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
{
case ENET_EVENT_TYPE_CONNECT:
m_server = netEvent.peer;

// Extend reliable traffic timeout
enet_peer_timeout(m_server, 0, PEER_TIMEOUT, PEER_TIMEOUT);

if (Connect())
{
m_connection_state = ConnectionState::Connected;
@@ -14,6 +14,8 @@

namespace NetPlay
{
constexpr u32 PEER_TIMEOUT = 30000;

bool CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet);
bool CompressFolderIntoPacket(const std::string& folder_path, sf::Packet& packet);
bool CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet);
@@ -417,7 +417,7 @@ ConnectionError NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
return ConnectionError::NameTooLong;

// Extend reliable traffic timeout
enet_peer_timeout(socket, 0, 30000, 30000);
enet_peer_timeout(socket, 0, PEER_TIMEOUT, PEER_TIMEOUT);

// cause pings to be updated
m_update_pings = true;

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