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Update some of the comments in DriverDetails.h for drivers that have …
…fixed their bugs.
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Sonicadvance1 committed Jan 11, 2014
1 parent 67f099a commit e3d103f
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions Source/Core/VideoCommon/DriverDetails.h
Expand Up @@ -74,15 +74,15 @@ namespace DriverDetails
// Bug: Centroid is broken in shaders
// Affected devices: Qualcomm/Adreno
// Started Version: 14
// Ended Version: -1
// Ended Version: 53
// Centroid in/out, used in the shaders, is used for multisample buffers to get the texel correctly
// When MSAA is disabled, it acts like a regular in/out
// Tends to cause the driver to render full white or black
BUG_BROKENCENTROID,
// Bug: INFO_LOG_LENGTH broken
// Affected devices: Qualcomm/Adreno
// Started Version: ? (Noticed on v14)
// Ended Version: -1
// Ended Version: 53
// When compiling a shader, it is important that when it fails,
// you first get the length of the information log prior to grabbing it.
// This allows you to allocate an array to store all of the log
Expand Down Expand Up @@ -127,7 +127,7 @@ namespace DriverDetails
// Bug : Can't draw on screen text and clear correctly.
// Affected devices: Qualcomm/Adreno
// Started Version: ?
// Ended Version: ?
// Ended Version: 53
// Current code for drawing on screen text and clearing the framebuffer doesn't work on Adreno
// Drawing on screen text causes the whole screen to swizzle in a terrible fashion
// Clearing the framebuffer causes one to never see a frame.
Expand All @@ -142,14 +142,14 @@ namespace DriverDetails
BUG_BROKENBUFFERSTREAM,
// Bug: GLSL ES 3.0 textureSize causes abort
// Affected devices: Adreno a3xx
// Started Version: v53
// Started Version: -1 (Noticed in v53)
// Ended Version: -1
// If a shader includes a textureSize function call then the shader compiler will call abort()
BUG_BROKENTEXTURESIZE,
// Bug: ARB_buffer_storage doesn't work with ARRAY_BUFFER type streams
// Affected devices: Geforce 4xx+
// Started Version: -1
// Ended Version: -1
// Ended Version: 332.21
// The buffer_storage streaming method is required for greater speed gains in our buffer streaming
// It reduces what is needed for streaming to basically a memcpy call
// It seems to work for all buffer types except GL_ARRAY_BUFFER
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