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Gameini database update of Metroid: Other M. The game actually needed…
… emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).

Fixes issue 4226.
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kostamarino@hotmail.com committed Sep 23, 2013
1 parent f81df13 commit e544894
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Showing 3 changed files with 9 additions and 3 deletions.
4 changes: 3 additions & 1 deletion Data/Sys/GameSettings/R3OE01.ini
Expand Up @@ -18,7 +18,7 @@ EmulationStateId = 4
# Add action replay cheats here.

[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 1
Expand All @@ -28,3 +28,5 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512

[Video_Hacks]
EFBEmulateFormatChanges = True
4 changes: 3 additions & 1 deletion Data/Sys/GameSettings/R3OJ01.ini
Expand Up @@ -18,7 +18,7 @@ EmulationStateId = 4
# Add action replay cheats here.

[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 1
Expand All @@ -28,3 +28,5 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512

[Video_Hacks]
EFBEmulateFormatChanges = True
4 changes: 3 additions & 1 deletion Data/Sys/GameSettings/R3OP01.ini
Expand Up @@ -18,7 +18,7 @@ EmulationStateId = 4
# Add action replay cheats here.

[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 1
Expand All @@ -28,3 +28,5 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512

[Video_Hacks]
EFBEmulateFormatChanges = True

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